Remove more unused strings

This commit is contained in:
ebaydayz
2016-03-10 14:33:16 -05:00
parent 18c4c4a203
commit 2803847aa0
6 changed files with 51 additions and 244 deletions

View File

@@ -233,7 +233,7 @@ class ItemGunRackKit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "GunRack_DZ"; create = "GunRack_DZ";
@@ -254,7 +254,7 @@ class ItemWoodCrateKit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodCrate_DZ"; create = "WoodCrate_DZ";
@@ -318,7 +318,7 @@ class ItemFireBarrel_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "FireBarrel_DZ"; create = "FireBarrel_DZ";
@@ -339,7 +339,7 @@ class workbench_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WorkBench_DZ"; create = "WorkBench_DZ";
@@ -361,7 +361,7 @@ class wood_ramp_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "WoodRamp_DZ"; create = "WoodRamp_DZ";
@@ -381,7 +381,7 @@ class 30m_plot_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "Plastic_Pole_EP1_DZ"; create = "Plastic_Pole_EP1_DZ";
@@ -403,7 +403,7 @@ class metal_panel_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "MetalPanel_DZ"; create = "MetalPanel_DZ";
@@ -433,7 +433,7 @@ class deer_stand_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "DeerStand_DZ"; create = "DeerStand_DZ";
@@ -454,7 +454,7 @@ class desert_large_net_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "DesertLargeCamoNet_DZ"; create = "DesertLargeCamoNet_DZ";
@@ -475,7 +475,7 @@ class forest_large_net_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "ForestLargeCamoNet_DZ"; create = "ForestLargeCamoNet_DZ";
@@ -496,7 +496,7 @@ class desert_net_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "DesertCamoNet_DZ"; create = "DesertCamoNet_DZ";
@@ -526,7 +526,7 @@ class forest_net_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "ForestCamoNet_DZ"; create = "ForestCamoNet_DZ";
@@ -556,7 +556,7 @@ class fuel_pump_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "FuelPump_DZ"; create = "FuelPump_DZ";
@@ -577,7 +577,7 @@ class light_pole_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "LightPole_DZ"; create = "LightPole_DZ";
@@ -598,7 +598,7 @@ class stick_fence_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "StickFence_DZ"; create = "StickFence_DZ";
@@ -619,7 +619,7 @@ class wooden_shed_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "Wooden_shed_DZ"; create = "Wooden_shed_DZ";
@@ -640,7 +640,7 @@ class wood_shack_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "WoodShack_DZ"; create = "WoodShack_DZ";
@@ -661,7 +661,7 @@ class m240_nest_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "M240Nest_DZ"; create = "M240Nest_DZ";
@@ -682,7 +682,7 @@ class sun_shade_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "CanvasHut_DZ"; create = "CanvasHut_DZ";
@@ -703,7 +703,7 @@ class park_bench_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "ParkBench_DZ"; create = "ParkBench_DZ";
@@ -724,7 +724,7 @@ class rusty_gate_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "MetalGate_DZ"; create = "MetalGate_DZ";
@@ -745,7 +745,7 @@ class sandbag_nest_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "SandNest_DZ"; create = "SandNest_DZ";
@@ -766,7 +766,7 @@ class outhouse_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "OutHouse_DZ"; create = "OutHouse_DZ";
@@ -787,7 +787,7 @@ class storage_shed_kit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "StorageShed_DZ"; create = "StorageShed_DZ";
@@ -809,7 +809,7 @@ class ItemScaffoldingKit: CA_Magazine
{ {
class Build class Build
{ {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"}; require[] = {"ItemEtool","ItemToolbox"};
create = "Scaffolding_DZ"; create = "Scaffolding_DZ";

View File

@@ -9,7 +9,7 @@ class metal_floor_kit: CA_Magazine {
weight = 325; weight = 325;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "MetalFloor_DZ"; create = "MetalFloor_DZ";
@@ -28,7 +28,7 @@ class cinder_wall_kit: CA_Magazine {
weight = 325; weight = 325;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "CinderWallHalf_DZ"; create = "CinderWallHalf_DZ";
@@ -46,7 +46,7 @@ class cinder_door_kit: CA_Magazine {
weight = 325; weight = 325;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "CinderWallSmallDoorway_DZ"; create = "CinderWallSmallDoorway_DZ";
@@ -64,7 +64,7 @@ class cinder_garage_kit: CA_Magazine {
weight = 325; weight = 325;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "CinderWallDoorway_DZ"; create = "CinderWallDoorway_DZ";
@@ -83,7 +83,7 @@ class ItemWoodFloor: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodFloor_DZ"; create = "WoodFloor_DZ";
@@ -101,7 +101,7 @@ class ItemWoodFloorHalf: CA_Magazine {
weight = 15; weight = 15;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodFloorHalf_DZ"; create = "WoodFloorHalf_DZ";
@@ -128,7 +128,7 @@ class ItemWoodFloorQuarter: CA_Magazine {
weight = 10; weight = 10;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodFloorQuarter_DZ"; create = "WoodFloorQuarter_DZ";
@@ -156,7 +156,7 @@ class ItemWoodStairs: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodStairsSans_DZ"; create = "WoodStairsSans_DZ";
@@ -183,7 +183,7 @@ class ItemWoodStairsSupport: CA_Magazine {
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodStairs_DZ"; create = "WoodStairs_DZ";
@@ -202,7 +202,7 @@ class ItemWoodLadder: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodLadder_DZ"; create = "WoodLadder_DZ";
@@ -221,7 +221,7 @@ class ItemWoodWall: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodSmallWall_DZ"; create = "WoodSmallWall_DZ";
@@ -263,7 +263,7 @@ class ItemWoodWallThird: CA_Magazine {
weight = 7; weight = 7;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodSmallWallThird_DZ"; create = "WoodSmallWallThird_DZ";
@@ -289,7 +289,7 @@ class ItemWoodWallWindow: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodSmallWallWin_DZ"; create = "WoodSmallWallWin_DZ";
@@ -308,7 +308,7 @@ class ItemWoodWallDoor: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodSmallWallDoor_DZ"; create = "WoodSmallWallDoor_DZ";
@@ -334,7 +334,7 @@ class ItemWoodWallWithDoor: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "Land_DZE_WoodDoor"; create = "Land_DZE_WoodDoor";
@@ -360,7 +360,7 @@ class ItemWoodWallWithDoorLocked: CA_Magazine {
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "Land_DZE_WoodDoorLocked"; create = "Land_DZE_WoodDoorLocked";
@@ -379,7 +379,7 @@ class ItemWoodWallGarageDoor: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "Land_DZE_GarageWoodDoor"; create = "Land_DZE_GarageWoodDoor";
@@ -405,7 +405,7 @@ class ItemWoodWallGarageDoorLocked: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "Land_DZE_GarageWoodDoorLocked"; create = "Land_DZE_GarageWoodDoorLocked";
@@ -424,7 +424,7 @@ class ItemWoodWallLg: CA_Magazine {
weight = 25; weight = 25;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodLargeWall_DZ"; create = "WoodLargeWall_DZ";
@@ -466,7 +466,7 @@ class ItemWoodWallWindowLg: CA_Magazine {
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodLargeWallWin_DZ"; create = "WoodLargeWallWin_DZ";
@@ -485,7 +485,7 @@ class ItemWoodWallDoorLg: CA_Magazine {
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "WoodLargeWallDoor_DZ"; create = "WoodLargeWallDoor_DZ";
@@ -511,7 +511,7 @@ class ItemWoodWallWithDoorLg: CA_Magazine {
weight = 30; weight = 30;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "Land_DZE_LargeWoodDoor"; create = "Land_DZE_LargeWoodDoor";
@@ -537,7 +537,7 @@ class ItemWoodWallWithDoorLgLocked: CA_Magazine {
weight = 35; weight = 35;
class ItemActions { class ItemActions {
class Build { class Build {
text = $STR_ACTIONS_BUILD_EPOCH; text = $STR_ACTIONS_BUILD;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemToolbox"}; require[] = {"ItemToolbox"};
create = "Land_DZE_LargeWoodDoorLocked"; create = "Land_DZE_LargeWoodDoorLocked";

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@@ -30,7 +30,7 @@ while {r_autoTrade} do {
// check if current magazine count is greater than 20 // check if current magazine count is greater than 20
if ((count (magazines player)) > 20) exitWith { cutText [(localize "STR_DAYZ_CODE_2"), "PLAIN DOWN"]; r_autoTrade = false}; if ((count (magazines player)) > 20) exitWith { cutText [(localize "str_player_24"), "PLAIN DOWN"]; r_autoTrade = false};
_canAfford = false; _canAfford = false;
if(_bos == 1) then { if(_bos == 1) then {

View File

@@ -3,5 +3,5 @@ _holder = _this select 0;
_type = _this select 1; _type = _this select 1;
_classname = _this select 2; _classname = _this select 2;
_name = getText (configFile >> _type >> _classname >> "displayName"); _name = getText (configFile >> _type >> _classname >> "displayName");
_null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true]; _null = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder; player reveal _holder;

View File

@@ -1019,6 +1019,7 @@
<Spanish>Construir %1</Spanish> <Spanish>Construir %1</Spanish>
<French>Construire %1</French> <French>Construire %1</French>
<Czech>Postavit %1</Czech> <Czech>Postavit %1</Czech>
<Dutch>%1 opbouwen</Dutch>
</Key> </Key>
<Key ID="STR_TAKE_PAINKILLER"> <Key ID="STR_TAKE_PAINKILLER">
<English>Take Painkillers</English> <English>Take Painkillers</English>

View File

@@ -1,200 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<Project name="DayZ"> <Project name="DayZ">
<Package name="intro">
<Key ID="STR_INTRO_1">
<Original>DEAN HALL PRESENTS</Original>
<English>DEAN HALL PRESENTS</English>
<German>DEAN HALL PRÄSENTIERT</German>
<Russian>DEAN HALL ПРЕДСТАВЛЯЕТ</Russian>
<Spanish>DEAN HALL PRESENTA</Spanish>
<Dutch>DEAN HALL PRESENTEERT</Dutch>
<French>DEAN HALL VOUS PRESENTE</French>
<Czech>DEAN HALL UVÁDÍ</Czech>
</Key>
<Key ID="STR_INTRO_2">
<Original>A USECFORCE PRODUCTION</Original>
<English>A USECFORCE PRODUCTION</English>
<German>EINE USECFORCE PRODUKTION</German>
<Russian>ПРОИЗВОДСТВО USECFORCE</Russian>
<Spanish>UNA PRODUCCIÓN DE USECFORCE</Spanish>
<Dutch>EEN USECFORCE PRODUCTIE</Dutch>
<French>UNE PRODUCTION USECFORCE</French>
<Czech>V PRODUKCI S USECFORCE</Czech>
</Key>
<Key ID="STR_INTRO_3"><!-- use \n for linebreak (have them regularly!) -->
<Original>On 12 March 2013, a prion disease\n spreads among the worlds population\ntriggering a global pandemic</Original>
<English>On 12 March 2013, a prion disease\n spreads among the worlds population\ntriggering a global pandemic</English>
<German>Am 12. März 2013 breitet sich\neine Prionenkrankheit unter der Weltbevölkerung aus\nund verursacht eine globale Pandemie</German>
<Russian>12 марта 2013 г., прионное заболевание\nраспространяется среди населения всего земного шара,\nвызывая общую пандемию</Russian>
<Spanish>El 12 de Marzo de 2012, una enfermedad priónica\nse propaga entre la población mundial\ndesencadenando una pandemia global</Spanish>
<Dutch>Op 12 maart 2013 brak er een\nprionziekte uit onder de wereldbevolking\nmet als gevolg een\nwereldwijde pandemie</Dutch>
<French>Le 12 Mars 2013, une maladie à prions\n se répand parmi la population mondiale\ndéclenchant une pandémie globale</French>
<Czech>12. března roku 2013, prionové neštěstí\nse rozšířilo po celém světě\na vyvolalo celosvětovou pandemii</Czech>
</Key>
<Key ID="STR_INTRO_4"><!-- use \n for linebreak (have them regularly!) -->
<Original>The disease causes proteins in the brain to be replaced with prions ceasing regular function</Original>
<English>The disease causes proteins in the brain to be replaced with prions ceasing regular function</English>
<German>Durch die Krankheit werden Proteine im Gehirn durch Prionen ersetzt, normale Gehirnfunktionen werden ausgeschaltet</German>
<Russian>Болезнь вызывает изменения протеинов головного мозга, заменяя их прионами, влияющими на основные функции</Russian>
<Spanish>La enfermedad provoca que las proteinas del cerebro sean reemplazadas con priones dejando de funcionar regularmente</Spanish>
<Dutch>De ziekte vervangt proteïnen in het brein met prions, waardoor het brein niet meer naar behoren functioneert</Dutch>
<French>La maladie entraîne le remplacement des protéines dans le cerveau \npar des prions, qui cessent alors leurs fonctions normales</French>
<Czech>Onemocnění způsobí, že bílkoviny v mozku jsou nahrazeny priony a mozek přestává fungovat.</Czech>
</Key>
<Key ID="STR_INTRO_5"><!-- use \n for linebreak (have them regularly!) -->
<Original>Most people progress to dementia and then death as the brain is replaced with ineffective sludge</Original>
<English>Most people they progress to dementia and then death as the brain is replaced with ineffective sludge</English>
<German>Die meisten verfallen in Demenz und sterben, während das Gehirn mit nutzlosem Matsch ersetzt wird</German>
<Russian>У большинства болезнь развивается в слабоумие и последующую смерть, так как мозг заменяется бесполезной грязью</Russian>
<Spanish>La mayoría de la gente se volvía loca y luego moría como resultado de que su cerebro era reemplazado por algo ineficiente.</Spanish>
<Dutch>Het grootste deel van de bevolking begint hierdoor te leiden aan dementie, en zal spoedig daarna sterven, omdat het brein wordt vervangen met drab</Dutch>
<French>La plupart des gens deviennent déments puis meurent \nalors que leurs cellules nerveuses sont remplacées par une matière inefficace</French>
<Czech>Většinu lidí postihne demence a následně i smrt, mozek je totiž nahrazen neefektivní hmotou.</Czech>
</Key>
<Key ID="STR_INTRO_6"><!-- use \n for linebreak (have them regularly!) -->
<Original>86% of the worlds population die</Original>
<English>86% of the worlds population die</English>
<German>86% der Welbevölkerung sterben</German>
<Russian>86% населения погибает</Russian>
<Spanish>El 86% de la población mundial muere.</Spanish>
<Dutch>86% van de wereldbevolking komt te overlijden</Dutch>
<French>86% de la population mondiale meurt</French>
<Czech>86% světové populace umírá</Czech>
</Key>
<Key ID="STR_INTRO_7">
<Original>Some survive with the disease in a chronic state.\nLacking regular brain function, they are scarely human. They are unable to communicate,\ndriven by insatiable desire for violence, and attracted to the scent of those uninfected</Original>
<English>Some survive with the disease in a chronic state.\nLacking regular brain function, they are scarely human. They are unable to communicate,\ndriven by insatiable desire for violence, and attracted to the scent of those uninfected</English>
<German>Einige überleben mit der Krankheit in einem chronischen Zustand.\nOhne normale Gehirnaktivität sind sie kaum als Menschen zu bezeichnen. Sie können nicht kommunizieren,\nwerden von einem unstillbaren Verlangen nach Gewalt getrieben und der Geruch der uninfizierten zieht sie an.</German>
<Russian>Некоторые выживают с заболеванием в хронической стадии.\nНо в виду отсутствия основных функций головного мозга, они вряд ли остались людьми. Они не в состоянии общаться,\nдвижимые ненасытной жаждой насилия, и влекомые запахом неинфицированных</Russian>
<Spanish>Algunos sobreviven a la enfermedad en un estado crónico.\nCarecen de una función cerebral normal, son humanos aterradores. No son capaces de comunicarse,\nimpulsados por un deseo insaciable de violencia y atraidos por el olor de los no infectados.</Spanish>
<Dutch>Enkelen overleven de ziekte in een chronische staat.\nZonder enige reguliere breinactiviteit zijn ze niet mens te noemen. Ze kunnen niet communiceren,\n en worden gedreven door een onlesbaar verlangen naar geweld, en aangetrokken door de geur van niet-geïnfecteerde overlevenden</Dutch>
<French>Quelques uns survivent dans un état chronique de la maladie.\nManquants de fonctions cérébrales normales, ils sont à peine humains.\nIls sont inaptes à communiquer, conduits par un désir insatiable \nde violence et attirés par l'odeur de ceux qui ne sont pas infectés.</French>
<Czech>Někteří přežijí, ale jsou v chronickém stavu.\nChybějí jim základní mozkové funkce, ztěží jsou to lidé. Jsou neschopni komunikovat,\nřízeni násilím a touhou po těch, kteří nejsou infikovani.</Czech>
</Key>
<Key ID="STR_INTRO_8">
<Original>Society crumbles as the pandemic spreads rapidly</Original>
<English>Society crumbles as the pandemic spreads rapidly</English>
<German>Die Gesellschaft bricht zusammen während die Krankheit sich rasch ausbreitet</German>
<Russian>Общество распадается с быстрым распространением пандемии.</Russian>
<Spanish>La sociedad se desmorona a la vez que la pandemia se propaga rápidamente.</Spanish>
<Dutch>De samenleving valt uit elkaar, en de pandemie verspreidt zich snel</Dutch>
<French>La société s'écroule alors que la pandémie s'étend rapidement</French>
<Czech>Jak se pandemie šíří, společnost se rozpadá.</Czech>
</Key>
<Key ID="STR_INTRO_9">
<Original>You are one of the 2% who are not infected yet</Original>
<English>You are one of the 2% who are not infected yet</English>
<German>Sie sind einer der 2% noch nicht infizierten Menschen</German>
<Russian>Вы один из 2%, которые ещё не инфицированы</Russian>
<Spanish>Eres parte del 2% que aún no esta infectado.</Spanish>
<Dutch>Jij bent één van de 2% die nog niet is geïnfecteerd</Dutch>
<French>Vous êtes l'un des 2% qui ne sont pas encore infectés</French>
<Czech>Jsi jeden z těch 2% lidí, kteří se ještě nenakazili.</Czech>
</Key>
<Key ID="STR_INTRO_10">
<Original>THIS IS YOUR STORY</Original>
<English>THIS IS YOUR STORY</English>
<German>DIES IST IHRE GESCHICHTE</German>
<Russian>ЭТО ВАША ИСТОРИЯ</Russian>
<Spanish>ESTA ES TU HISTORIA</Spanish>
<Dutch>DIT IS JOUW VERHAAL</Dutch>
<French>CECI EST VOTRE HISTOIRE</French>
<Czech>TOHLE JE TVŮJ PŘÍBĚH</Czech>
</Key>
<Key ID="STR_INTRO_11">
<Original>Directed by</Original>
<English>Directed by</English>
<German>Regie</German>
<Russian>Режиссёр</Russian>
<Spanish>Dirigida por</Spanish>
<Dutch>Geregisseerd door</Dutch>
<French>Dirigé par</French>
<Czech>Režie</Czech>
</Key>
<Key ID="STR_INTRO_12">
<Original>Scientific Consultant</Original>
<English>Scientific Consultant</English>
<German>Wissenschaftliche Beratung</German>
<Russian>Научный Консультант</Russian>
<Spanish>Consultor Científico</Spanish>
<Dutch>Wetenschappelijk Consultant</Dutch>
<French>Consultant scientifique</French>
<Czech>Vědecký konzulant</Czech>
</Key>
<Key ID="STR_INTRO_13">
<Original>Producer</Original>
<English>Producer</English>
<German>Produzent</German>
<Russian>Продюсер</Russian>
<Spanish>Productor</Spanish>
<Dutch>Producent</Dutch>
<French>Producteur</French>
<Czech>Producent</Czech>
</Key>
<Key ID="STR_INTRO_14">
<Original>Marketing</Original>
<English>Marketing</English>
<German>Marketing</German>
<Russian>Маркетинг</Russian>
<Spanish>Marketing</Spanish>
<Dutch>Marketing</Dutch>
<French>Marketing</French>
<Czech>Marketing</Czech>
</Key>
<Key ID="STR_INTRO_15">
<Original>Music</Original>
<English>Music</English>
<German>Musik</German>
<Russian>Музыка</Russian>
<Spanish>Música</Spanish>
<Dutch>Muziek</Dutch>
<French>Musique</French>
<Czech>Hudba</Czech>
</Key>
<Key ID="STR_INTRO_16">
<Original>Animation</Original>
<English>Animation</English>
<German>Animation</German>
<Russian>Анимация</Russian>
<Spanish>Animación</Spanish>
<Dutch>Animaties</Dutch>
<French>Animation</French>
<Czech>Animace</Czech>
</Key>
</package>
<Package name="code">
<Key ID="STR_DAYZ_CODE_1">
<Original>Take %1</Original>
<English>Take %1</English>
<German>%1 aufnehmen</German>
<Russian>Взять %1</Russian>
<Spanish>Tomar %1</Spanish>
<Dutch>Neem %1</Dutch>
<French>Prendre %1</French><!-- Will be used for action menu collecting item such as "Take Water Bottle" or "Take Colt 1911" -->
<Czech>Vezmi %1</Czech>
</Key>
<Key ID="STR_DAYZ_CODE_2">
<Original>You do not have enough room in your inventory</Original>
<English>You do not have enough room in your inventory</English>
<German>Sie haben nicht genug Platz in Ihrem Inventar</German>
<Russian>У вас не хватает места в инвентаре.</Russian>
<Spanish>No tienes espacio suficiente en tu inventario.</Spanish>
<Dutch>Je hebt niet voldoende ruimte in je inventaris</Dutch>
<French>Vous n'avez pas assez de place dans votre inventaire.</French>
<Czech>Ve vašem inventáři není dostatek místa.</Czech>
</Key>
</package>
<Package name="actions"> <Package name="actions">
<Key ID="STR_ACTIONS_BUILD_EPOCH">
<Original>Build %1</Original>
<English>Build %1</English>
<German>%1 bauen</German>
<Russian>Установить %1</Russian>
<Spanish>Construir %1</Spanish>
<Dutch>%1 opbouwen</Dutch>
<French>Construire %1</French>
<Czech>Postavit %1</Czech>
</Key>
<Key ID="str_actions_tamedog"> <Key ID="str_actions_tamedog">
<Original>Tame Dog</Original> <Original>Tame Dog</Original>
<English>Tame Dog</English> <English>Tame Dog</English>