mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 09:00:50 +03:00
Remove more unused strings
This commit is contained in:
@@ -233,7 +233,7 @@ class ItemGunRackKit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "GunRack_DZ";
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@@ -254,7 +254,7 @@ class ItemWoodCrateKit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodCrate_DZ";
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@@ -318,7 +318,7 @@ class ItemFireBarrel_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "FireBarrel_DZ";
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@@ -339,7 +339,7 @@ class workbench_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WorkBench_DZ";
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@@ -361,7 +361,7 @@ class wood_ramp_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "WoodRamp_DZ";
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@@ -381,7 +381,7 @@ class 30m_plot_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "Plastic_Pole_EP1_DZ";
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@@ -403,7 +403,7 @@ class metal_panel_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "MetalPanel_DZ";
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@@ -433,7 +433,7 @@ class deer_stand_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "DeerStand_DZ";
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@@ -454,7 +454,7 @@ class desert_large_net_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "DesertLargeCamoNet_DZ";
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@@ -475,7 +475,7 @@ class forest_large_net_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "ForestLargeCamoNet_DZ";
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@@ -496,7 +496,7 @@ class desert_net_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "DesertCamoNet_DZ";
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@@ -526,7 +526,7 @@ class forest_net_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "ForestCamoNet_DZ";
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@@ -556,7 +556,7 @@ class fuel_pump_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "FuelPump_DZ";
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@@ -577,7 +577,7 @@ class light_pole_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "LightPole_DZ";
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@@ -598,7 +598,7 @@ class stick_fence_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "StickFence_DZ";
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@@ -619,7 +619,7 @@ class wooden_shed_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "Wooden_shed_DZ";
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@@ -640,7 +640,7 @@ class wood_shack_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "WoodShack_DZ";
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@@ -661,7 +661,7 @@ class m240_nest_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "M240Nest_DZ";
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@@ -682,7 +682,7 @@ class sun_shade_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "CanvasHut_DZ";
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@@ -703,7 +703,7 @@ class park_bench_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "ParkBench_DZ";
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@@ -724,7 +724,7 @@ class rusty_gate_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "MetalGate_DZ";
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@@ -745,7 +745,7 @@ class sandbag_nest_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "SandNest_DZ";
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@@ -766,7 +766,7 @@ class outhouse_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "OutHouse_DZ";
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@@ -787,7 +787,7 @@ class storage_shed_kit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "StorageShed_DZ";
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@@ -809,7 +809,7 @@ class ItemScaffoldingKit: CA_Magazine
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "Scaffolding_DZ";
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@@ -9,7 +9,7 @@ class metal_floor_kit: CA_Magazine {
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weight = 325;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "MetalFloor_DZ";
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@@ -28,7 +28,7 @@ class cinder_wall_kit: CA_Magazine {
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weight = 325;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderWallHalf_DZ";
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@@ -46,7 +46,7 @@ class cinder_door_kit: CA_Magazine {
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weight = 325;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderWallSmallDoorway_DZ";
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@@ -64,7 +64,7 @@ class cinder_garage_kit: CA_Magazine {
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weight = 325;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderWallDoorway_DZ";
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@@ -83,7 +83,7 @@ class ItemWoodFloor: CA_Magazine {
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weight = 25;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodFloor_DZ";
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@@ -101,7 +101,7 @@ class ItemWoodFloorHalf: CA_Magazine {
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weight = 15;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodFloorHalf_DZ";
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@@ -128,7 +128,7 @@ class ItemWoodFloorQuarter: CA_Magazine {
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weight = 10;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodFloorQuarter_DZ";
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@@ -156,7 +156,7 @@ class ItemWoodStairs: CA_Magazine {
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weight = 25;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodStairsSans_DZ";
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@@ -183,7 +183,7 @@ class ItemWoodStairsSupport: CA_Magazine {
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weight = 30;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodStairs_DZ";
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@@ -202,7 +202,7 @@ class ItemWoodLadder: CA_Magazine {
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weight = 25;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodLadder_DZ";
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@@ -221,7 +221,7 @@ class ItemWoodWall: CA_Magazine {
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weight = 25;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodSmallWall_DZ";
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@@ -263,7 +263,7 @@ class ItemWoodWallThird: CA_Magazine {
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weight = 7;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodSmallWallThird_DZ";
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@@ -289,7 +289,7 @@ class ItemWoodWallWindow: CA_Magazine {
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weight = 25;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodSmallWallWin_DZ";
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@@ -308,7 +308,7 @@ class ItemWoodWallDoor: CA_Magazine {
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weight = 25;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodSmallWallDoor_DZ";
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@@ -334,7 +334,7 @@ class ItemWoodWallWithDoor: CA_Magazine {
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weight = 25;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Land_DZE_WoodDoor";
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@@ -360,7 +360,7 @@ class ItemWoodWallWithDoorLocked: CA_Magazine {
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weight = 30;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Land_DZE_WoodDoorLocked";
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@@ -379,7 +379,7 @@ class ItemWoodWallGarageDoor: CA_Magazine {
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weight = 25;
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class ItemActions {
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class Build {
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text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Land_DZE_GarageWoodDoor";
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@@ -405,7 +405,7 @@ class ItemWoodWallGarageDoorLocked: CA_Magazine {
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weight = 25;
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||||
class ItemActions {
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class Build {
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||||
text = $STR_ACTIONS_BUILD_EPOCH;
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
|
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require[] = {"ItemToolbox"};
|
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create = "Land_DZE_GarageWoodDoorLocked";
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@@ -424,7 +424,7 @@ class ItemWoodWallLg: CA_Magazine {
|
||||
weight = 25;
|
||||
class ItemActions {
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||||
class Build {
|
||||
text = $STR_ACTIONS_BUILD_EPOCH;
|
||||
text = $STR_ACTIONS_BUILD;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "WoodLargeWall_DZ";
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||||
@@ -466,7 +466,7 @@ class ItemWoodWallWindowLg: CA_Magazine {
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||||
weight = 30;
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||||
class ItemActions {
|
||||
class Build {
|
||||
text = $STR_ACTIONS_BUILD_EPOCH;
|
||||
text = $STR_ACTIONS_BUILD;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
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||||
create = "WoodLargeWallWin_DZ";
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||||
@@ -485,7 +485,7 @@ class ItemWoodWallDoorLg: CA_Magazine {
|
||||
weight = 30;
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||||
class ItemActions {
|
||||
class Build {
|
||||
text = $STR_ACTIONS_BUILD_EPOCH;
|
||||
text = $STR_ACTIONS_BUILD;
|
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script = "spawn player_build;";
|
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require[] = {"ItemToolbox"};
|
||||
create = "WoodLargeWallDoor_DZ";
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@@ -511,7 +511,7 @@ class ItemWoodWallWithDoorLg: CA_Magazine {
|
||||
weight = 30;
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||||
class ItemActions {
|
||||
class Build {
|
||||
text = $STR_ACTIONS_BUILD_EPOCH;
|
||||
text = $STR_ACTIONS_BUILD;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "Land_DZE_LargeWoodDoor";
|
||||
@@ -537,7 +537,7 @@ class ItemWoodWallWithDoorLgLocked: CA_Magazine {
|
||||
weight = 35;
|
||||
class ItemActions {
|
||||
class Build {
|
||||
text = $STR_ACTIONS_BUILD_EPOCH;
|
||||
text = $STR_ACTIONS_BUILD;
|
||||
script = "spawn player_build;";
|
||||
require[] = {"ItemToolbox"};
|
||||
create = "Land_DZE_LargeWoodDoorLocked";
|
||||
|
||||
@@ -30,7 +30,7 @@ while {r_autoTrade} do {
|
||||
|
||||
// check if current magazine count is greater than 20
|
||||
|
||||
if ((count (magazines player)) > 20) exitWith { cutText [(localize "STR_DAYZ_CODE_2"), "PLAIN DOWN"]; r_autoTrade = false};
|
||||
if ((count (magazines player)) > 20) exitWith { cutText [(localize "str_player_24"), "PLAIN DOWN"]; r_autoTrade = false};
|
||||
|
||||
_canAfford = false;
|
||||
if(_bos == 1) then {
|
||||
|
||||
@@ -3,5 +3,5 @@ _holder = _this select 0;
|
||||
_type = _this select 1;
|
||||
_classname = _this select 2;
|
||||
_name = getText (configFile >> _type >> _classname >> "displayName");
|
||||
_null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
|
||||
_null = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
|
||||
player reveal _holder;
|
||||
@@ -1019,6 +1019,7 @@
|
||||
<Spanish>Construir %1</Spanish>
|
||||
<French>Construire %1</French>
|
||||
<Czech>Postavit %1</Czech>
|
||||
<Dutch>%1 opbouwen</Dutch>
|
||||
</Key>
|
||||
<Key ID="STR_TAKE_PAINKILLER">
|
||||
<English>Take Painkillers</English>
|
||||
|
||||
Reference in New Issue
Block a user