From 27d85ffb72c50190e2dfd3ac12b772433470d6ab Mon Sep 17 00:00:00 2001 From: dayz10k Date: Wed, 6 Nov 2013 14:11:20 -0500 Subject: [PATCH] Create object_removeTankTrap.sqf #661 --- SQF/dayz_code/compile/object_removeTankTrap.sqf | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 SQF/dayz_code/compile/object_removeTankTrap.sqf diff --git a/SQF/dayz_code/compile/object_removeTankTrap.sqf b/SQF/dayz_code/compile/object_removeTankTrap.sqf new file mode 100644 index 000000000..f49dff762 --- /dev/null +++ b/SQF/dayz_code/compile/object_removeTankTrap.sqf @@ -0,0 +1,13 @@ +private ["_nearTankTraps","_nearTankTrap"]; + +_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; +_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); + +_nearTankTraps = nearestObjects [player, "Hedgehog_DZ", 1]; +_nearTankTrap = _nearTankTraps select 0; + + if (!isNull _nearTankTrap and _canDo) then { + [0,1,2,_nearTankTrap] spawn player_removeObject; + } else { + cutText ["No Tank Traps found nearby.", "PLAIN DOWN"]; + };