mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now been applied.
This commit is contained in:
@@ -113,12 +113,7 @@ while {1 == 1} do {
|
||||
_timer150 = diag_ticktime;
|
||||
};
|
||||
|
||||
if ((diag_tickTime - _timer) > 300) then {
|
||||
|
||||
//Other Counters
|
||||
dayz_currentGlobalAnimals = count entities "CAAnimalBase";
|
||||
dayz_currentGlobalZombies = count entities "zZombie_Base";
|
||||
|
||||
if ((diag_tickTime - _timer) > 300) then {
|
||||
//Animals
|
||||
//[] call player_animalCheck;
|
||||
|
||||
@@ -423,6 +418,9 @@ while {1 == 1} do {
|
||||
|
||||
if ((diag_tickTime - _timer1) > 10) then {
|
||||
_position = getPosATL player;
|
||||
//Other Counters
|
||||
dayz_currentGlobalAnimals = count entities "CAAnimalBase";
|
||||
dayz_currentGlobalZombies = count entities "zZombie_Base";
|
||||
_zeds = _position nearEntities ["zZombie_Base",200];
|
||||
dayz_spawnZombies = 0;
|
||||
dayz_CurrentNearByZombies = 0;
|
||||
|
||||
Reference in New Issue
Block a user