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Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now been applied.
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@@ -1107,7 +1107,7 @@ class FSM
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"//Player control loop" \n
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"dayz_monitor1 = [] spawn {" \n
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" while {1 == 1} do { " \n
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" //sleep (if (call player_zombieCheck) then {dayz_monitorPeriod/3} else {dayz_monitorPeriod});" \n
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" //uiSleep (if (call player_zombieCheck) then {dayz_monitorPeriod/3} else {dayz_monitorPeriod});" \n
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" call player_zombieCheck;" \n
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" uiSleep 1;" \n
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" };" \n
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