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Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now been applied.
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@@ -77,6 +77,8 @@ r_player_unconsciousInputDisabled = false;
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[nil, player, rSWITCHMOVE, "AinjPpneMstpSnonWnonDnon"] call RE;
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player SWITCHMOVE "AinjPpneMstpSnonWnonDnon";
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PVDZ_plr_SwitchMove = [player,"AinjPpneMstpSnonWnonDnon"];
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publicVariableServer "PVDZ_plr_SwitchMove"; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
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player playMoveNow "AmovPpneMstpSnonWnonDnon_healed";
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