mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now been applied.
This commit is contained in:
@@ -8,6 +8,10 @@ _sleepArray = ["aidlppnemstpsnonwnondnon_sleepc_laydown","aidlppnemstpsnonwnondn
|
||||
//not in a vehicle
|
||||
//_playArray = _sleepArray call BIS_fnc_selectRandom;
|
||||
player playmove "AidlPpneMstpSnonWnonDnon_SleepC_sleep";
|
||||
|
||||
if (r_action) exitwith {};
|
||||
|
||||
r_action = true;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
@@ -96,6 +100,8 @@ if (r_interrupt) then {
|
||||
player playActionNow "stop";
|
||||
};
|
||||
|
||||
r_action = false;
|
||||
|
||||
//Removed due to player sync returning []
|
||||
//PVDZ_plr_Save = [player,nil,true,dayz_playerAchievements];
|
||||
//publicVariableServer "PVDZ_plr_Save";
|
||||
|
||||
Reference in New Issue
Block a user