mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Some more position fixes
This commit is contained in:
@@ -2,13 +2,13 @@
|
|||||||
DayZ Base Building
|
DayZ Base Building
|
||||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||||
*/
|
*/
|
||||||
private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_needNear","_vehicle","_inVehicle","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap"];
|
private ["_location","_pos","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_needNear","_vehicle","_inVehicle","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap"];
|
||||||
|
|
||||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_40") , "PLAIN DOWN"]; };
|
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_40") , "PLAIN DOWN"]; };
|
||||||
DZE_ActionInProgress = true;
|
DZE_ActionInProgress = true;
|
||||||
|
_pos = [player] call FNC_GetPos;
|
||||||
// disallow building if too many objects are found within 30m
|
// disallow building if too many objects are found within 30m
|
||||||
if((count ((getPosATL player) nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; cutText [(format [localize "str_epoch_player_41", DZE_PlotPole select 0]), "PLAIN DOWN"];};
|
if((count (_pos nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; cutText [(format [localize "str_epoch_player_41", DZE_PlotPole select 0]), "PLAIN DOWN"];};
|
||||||
|
|
||||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||||
_isWater = dayz_isSwimming;
|
_isWater = dayz_isSwimming;
|
||||||
@@ -55,7 +55,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
|
|||||||
case "fire":
|
case "fire":
|
||||||
{
|
{
|
||||||
_distance = 3;
|
_distance = 3;
|
||||||
_isNear = {inflamed _x} count (getPosATL player nearObjects _distance);
|
_isNear = {inflamed _x} count (_pos nearObjects _distance);
|
||||||
if(_isNear == 0) then {
|
if(_isNear == 0) then {
|
||||||
_abort = true;
|
_abort = true;
|
||||||
_reason = "fire";
|
_reason = "fire";
|
||||||
@@ -64,7 +64,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
|
|||||||
case "workshop":
|
case "workshop":
|
||||||
{
|
{
|
||||||
_distance = 3;
|
_distance = 3;
|
||||||
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
|
_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
|
||||||
if(_isNear == 0) then {
|
if(_isNear == 0) then {
|
||||||
_abort = true;
|
_abort = true;
|
||||||
_reason = "workshop";
|
_reason = "workshop";
|
||||||
@@ -73,7 +73,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
|
|||||||
case "fueltank":
|
case "fueltank":
|
||||||
{
|
{
|
||||||
_distance = 30;
|
_distance = 30;
|
||||||
_isNear = count (nearestObjects [player, dayz_fuelsources, _distance]);
|
_isNear = count (nearestObjects [_pos, dayz_fuelsources, _distance]);
|
||||||
if(_isNear == 0) then {
|
if(_isNear == 0) then {
|
||||||
_abort = true;
|
_abort = true;
|
||||||
_reason = "fuel tank";
|
_reason = "fuel tank";
|
||||||
@@ -125,7 +125,7 @@ if(_isPole) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// check for near plot
|
// check for near plot
|
||||||
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
|
_findNearestPoles = nearestObjects [_pos, ["Plastic_Pole_EP1_DZ"], _distance];
|
||||||
_findNearestPole = [];
|
_findNearestPole = [];
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
|
private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
|
||||||
|
|
||||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
|
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
|
||||||
DZE_ActionInProgress = true;
|
DZE_ActionInProgress = true;
|
||||||
@@ -16,7 +16,8 @@ if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize
|
|||||||
_hastoolweapon = "ItemKeyKit" in weapons player;
|
_hastoolweapon = "ItemKeyKit" in weapons player;
|
||||||
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_57") , "PLAIN DOWN"]};
|
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_57") , "PLAIN DOWN"]};
|
||||||
|
|
||||||
_isNear = {inflamed _x} count (getPosATL player nearObjects 3);
|
_pos = [player] call FNC_GetPos;
|
||||||
|
_isNear = {inflamed _x} count (_pos nearObjects 3);
|
||||||
if(_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_58") , "PLAIN DOWN"]};
|
if(_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_58") , "PLAIN DOWN"]};
|
||||||
|
|
||||||
call gear_ui_init;
|
call gear_ui_init;
|
||||||
@@ -28,7 +29,7 @@ if(!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_
|
|||||||
player playActionNow "Medic";
|
player playActionNow "Medic";
|
||||||
|
|
||||||
[player,"repair",0,false] call dayz_zombieSpeak;
|
[player,"repair",0,false] call dayz_zombieSpeak;
|
||||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
[player,50,true,_pos] spawn player_alertZombies;
|
||||||
|
|
||||||
r_interrupt = false;
|
r_interrupt = false;
|
||||||
_animState = animationState player;
|
_animState = animationState player;
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ _dateNow = (DateToNumber date);
|
|||||||
_maxWildZombies = 3;
|
_maxWildZombies = 3;
|
||||||
_age = -1;
|
_age = -1;
|
||||||
_radius = 200;
|
_radius = 200;
|
||||||
_position = getPosATL player;
|
_position = [player] call FNC_GetPos;
|
||||||
|
|
||||||
dayz_spawnZombies = 0;
|
dayz_spawnZombies = 0;
|
||||||
dayz_CurrentZombies = 0;
|
dayz_CurrentZombies = 0;
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ while {true} do {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if ((diag_tickTime - _timer1) > 60) then {
|
if ((diag_tickTime - _timer1) > 60) then {
|
||||||
_position = getPosATL player;
|
_position = [player] call FNC_GetPos;
|
||||||
//Current amounts
|
//Current amounts
|
||||||
dayz_spawnZombies = {alive _x AND local _x} count (_position nearEntities ["zZombie_Base",200]);
|
dayz_spawnZombies = {alive _x AND local _x} count (_position nearEntities ["zZombie_Base",200]);
|
||||||
dayz_CurrentNearByZombies = {alive _x} count (_position nearEntities ["zZombie_Base",200]);
|
dayz_CurrentNearByZombies = {alive _x} count (_position nearEntities ["zZombie_Base",200]);
|
||||||
|
|||||||
Reference in New Issue
Block a user