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Some more position fixes
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@@ -25,7 +25,7 @@ while {true} do {
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};
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if ((diag_tickTime - _timer1) > 60) then {
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_position = getPosATL player;
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_position = [player] call FNC_GetPos;
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//Current amounts
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dayz_spawnZombies = {alive _x AND local _x} count (_position nearEntities ["zZombie_Base",200]);
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dayz_CurrentNearByZombies = {alive _x} count (_position nearEntities ["zZombie_Base",200]);
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