Some more position fixes

This commit is contained in:
icomrade
2016-02-18 09:15:40 -05:00
parent 6ec324cf10
commit 277d87fa3b
4 changed files with 13 additions and 12 deletions

View File

@@ -1,4 +1,4 @@
private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
@@ -16,7 +16,8 @@ if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize
_hastoolweapon = "ItemKeyKit" in weapons player;
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_57") , "PLAIN DOWN"]};
_isNear = {inflamed _x} count (getPosATL player nearObjects 3);
_pos = [player] call FNC_GetPos;
_isNear = {inflamed _x} count (_pos nearObjects 3);
if(_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_58") , "PLAIN DOWN"]};
call gear_ui_init;
@@ -28,7 +29,7 @@ if(!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_
player playActionNow "Medic";
[player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
[player,50,true,_pos] spawn player_alertZombies;
r_interrupt = false;
_animState = animationState player;