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1.0.2.39 dev
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@@ -51,7 +51,7 @@ if(!isNull _obj) then {
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//place tent (local)
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_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
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_holder setdir _dir;
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_holder setpos _pos;
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_holder setPosATL _pos;
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player reveal _holder;
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_holder setVariable["CharacterID",_ownerID,true];
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