1.0.2.39 dev

This commit is contained in:
[VB]AWOL
2013-10-01 17:57:08 -05:00
parent fc6a0144fd
commit 276d06b2ab
14 changed files with 115 additions and 53 deletions

View File

@@ -308,7 +308,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
if (_player_butcher) then {
if (s_player_butcher < 0) then {
if(_isZombie) then {
s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 3, true, true, "", ""];
s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
} else {
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
};

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@@ -51,7 +51,7 @@ if(!isNull _obj) then {
//place tent (local)
_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
_holder setdir _dir;
_holder setpos _pos;
_holder setPosATL _pos;
player reveal _holder;
_holder setVariable["CharacterID",_ownerID,true];

View File

@@ -47,7 +47,7 @@ if(!isNull _obj and alive _obj) then {
//_bag = createVehicle ["WeaponHolder_ItemTent",_pos,[], 0, "CAN_COLLIDE"];
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;
_object setpos _pos;
_object setposATL _pos;
player reveal _object;
_holder = _object;

View File

@@ -70,7 +70,7 @@ if(!isNull _obj and alive _obj) then {
deleteVehicle _obj;
_bag setdir _dir;
_bag setpos _pos;
_bag setposATL _pos;
player reveal _bag;
// Empty weapon holder

View File

@@ -7,6 +7,13 @@ private ["_ok"];
if(!isNull dayz_selectedDoor) then {
if (!isNil 'KeyCodeTryTimer') then {
if(diag_tickTime > KeyCodeTryTimer) then {
KeyCodeTry = nil;
KeyCodeTryTimer = nil;
};
};
// our target
_obj = dayz_selectedDoor;
@@ -30,14 +37,25 @@ if(!isNull dayz_selectedDoor) then {
if(_obj animationPhase "Open_latch" == 0) then {
_obj animate ["Open_latch", 1];
};
KeyCodeTry = nil;
} else {
DZE_Lock_Door = "";
[player,"combo_locked",0,false] call dayz_zombieSpeak;
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_display = findDisplay 41144;
_display closeDisplay 3000;
if (isNil 'KeyCodeTry') then {KeyCodeTry = 0;};
KeyCodeTry = KeyCodeTry + 1;
if(KeyCodeTry >= 5) then {
if (isNil 'KeyCodeTryTimer') then {KeyCodeTryTimer = diag_tickTime+10;};
cutText ["Wrong code entered too many times wait 10 seconds", "PLAIN DOWN"];
_display = findDisplay 41144;
_display closeDisplay 3000;
};
};
} else {

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@@ -70,7 +70,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
// Remove locked vault
deleteVehicle _obj;
_holder setdir _dir;
_holder setpos _pos;
_holder setPosATL _pos;
player reveal _holder;
_holder setVariable["CharacterID",_ownerID,true];

View File

@@ -16,6 +16,22 @@ switch (_iClass) do
_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
_index = dayz_CLBase find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_canType = _itemTypes select _index;
_item addMagazineCargoGlobal [_canType,1];
};
case "single":
{
//Item is sigle, add 1 item from cfgloot
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
_index = dayz_CLBase find _iItem;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;