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1.0.2.4 RC1
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@@ -96,6 +96,9 @@ if ((count _upgrade) > 0) then {
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} forEach _requirements;
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if (_proceed) then {
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player playActionNow "Medic";
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_temp_removed_array = [];
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_removed_total = 0;
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