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1.0.2.4 RC1
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@@ -105,8 +105,7 @@ if (count(_findNearestTree) >= 1) then {
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_item = createVehicle ["WeaponHolder", getPosATL player, [], 1, "CAN_COLLIDE"];
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_item addMagazineCargoGlobal [_itemOut,_countOut];
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_item modelToWorld getPosATL player;
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_item setdir (getDir player);
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player reveal _item;
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// chop down tree
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