mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-27 02:01:49 +03:00
1.0.2.4 RC1
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@@ -1406,6 +1406,36 @@ class CfgVehicles {
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};
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};
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};
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class MiningItems: NonStrategic{
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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type = "DestrMine";
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position = "destructionEffect1";
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intensity = 1;
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interval = 1;
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lifeTime = 0.05;
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};
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class DestroyPhase1 {
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simulation = "destroy";
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type = "DelayedDestruction";
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lifeTime = 2.5;
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position = "";
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intensity = 1;
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interval = 1;
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};
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class DamageAround1 {
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simulation = "damageAround";
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type = "DamageAroundHouse";
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position = "";
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intensity = 0.1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class TrapItems: NonStrategic{};
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// buildables
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class Hedgehog_DZ: BuiltItems
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@@ -1604,6 +1634,93 @@ class CfgVehicles {
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removeoutput[] = {{"sandbag_nest_kit",1}};
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};
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// mining
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class Gold_Vein_DZE: MiningItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\gold_vein.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 70;
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displayName = "Rock with Gold";
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vehicleClass = "Fortifications";
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Silver_Vein_DZE: MiningItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\silver_vein.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 60;
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displayName = "Rock with Silver";
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vehicleClass = "Fortifications";
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Iron_Vein_DZE: MiningItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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model="\z\addons\dayz_epoch\models\iron_vein.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 50;
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displayName = "Rock with Iron";
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vehicleClass = "Fortifications";
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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// modular
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class MetalFloor_DZ: ModularItems
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{
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