1.0.2.4 RC1

This commit is contained in:
[VB]AWOL
2013-10-05 06:29:39 -05:00
parent b8b5d35926
commit 27300140a8
34 changed files with 661 additions and 77 deletions

View File

@@ -189,49 +189,69 @@ class Land_wood_wreck_frame : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = "Wood Wall ruins";
removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_third : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = "Wood Wall 1/3 ruins";
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_half : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = "Wood Floor 1/2 ruins";
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_floor : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = "Wood Floor ruins";
removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_quarter : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = "Wood Floor 1/4 ruins";
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wreck_cinder: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = "Cinder wall ruins";
removeoutput[] = {{"CinderBlocks",1}};
removeoutput[] = {{"CinderBlocks",{0,1}}};
};
class Land_wreck_metal_floor: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = "Metal Floor ruins";
removeoutput[] = {{"ItemCorrugated",1},{"ItemPole",2},{"ItemTankTrap",1}};
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
};
class Land_iron_vein_wreck: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
displayName = "iron vein ruins";
removeoutput[] = {{"PartOre",{6,4}},{"PartOreSilver",{0,1}},{"PartOreGold",{0,1}}};
};
class Land_silver_vein_wreck: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
displayName = "silver vein ruins";
removeoutput[] = {{"PartOreSilver",{6,4}},{"PartOre",{0,1}},{"PartOreGold",{0,1}}};
};
class Land_gold_vein_wreck: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
displayName = "gold vein ruins";
removeoutput[] = {{"PartOreGold",{6,4}},{"PartOre",{0,1}},{"PartOreSilver",{0,1}}};
};
/* Your doorsegment is derivated from the normal wall.*/
@@ -275,6 +295,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
displayName = "Wood Door Locked";
GhostPreview = "WoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
@@ -374,6 +395,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
displayName = "Large Wood Door Locked";
GhostPreview = "LargeWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
@@ -473,6 +495,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
displayName = "Garage Wood Door Locked";
GhostPreview = "GarageWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
@@ -537,6 +560,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
displayName = "Block Garage Door Locked";
GhostPreview = "CinderWallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
@@ -639,6 +663,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
displayName = "Block Door Locked";
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */