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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-22 20:12:20 +03:00
1.0.2.4 RC1
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@@ -189,49 +189,69 @@ class Land_wood_wreck_frame : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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displayName = "Wood Wall ruins";
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removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_third : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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displayName = "Wood Wall 1/3 ruins";
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_half : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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displayName = "Wood Floor 1/2 ruins";
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_floor : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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displayName = "Wood Floor ruins";
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removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_quarter : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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displayName = "Wood Floor 1/4 ruins";
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wreck_cinder: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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displayName = "Cinder wall ruins";
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removeoutput[] = {{"CinderBlocks",1}};
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removeoutput[] = {{"CinderBlocks",{0,1}}};
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};
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class Land_wreck_metal_floor: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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displayName = "Metal Floor ruins";
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removeoutput[] = {{"ItemCorrugated",1},{"ItemPole",2},{"ItemTankTrap",1}};
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removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
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};
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class Land_iron_vein_wreck: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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displayName = "iron vein ruins";
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removeoutput[] = {{"PartOre",{6,4}},{"PartOreSilver",{0,1}},{"PartOreGold",{0,1}}};
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};
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class Land_silver_vein_wreck: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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displayName = "silver vein ruins";
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removeoutput[] = {{"PartOreSilver",{6,4}},{"PartOre",{0,1}},{"PartOreGold",{0,1}}};
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};
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class Land_gold_vein_wreck: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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displayName = "gold vein ruins";
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removeoutput[] = {{"PartOreGold",{6,4}},{"PartOre",{0,1}},{"PartOreSilver",{0,1}}};
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};
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/* Your doorsegment is derivated from the normal wall.*/
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@@ -275,6 +295,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
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displayName = "Wood Door Locked";
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GhostPreview = "WoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -374,6 +395,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
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displayName = "Large Wood Door Locked";
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GhostPreview = "LargeWoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -473,6 +495,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
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displayName = "Garage Wood Door Locked";
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GhostPreview = "GarageWoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -537,6 +560,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
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displayName = "Block Garage Door Locked";
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -639,6 +663,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
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displayName = "Block Door Locked";
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -51,15 +51,15 @@ class pz_worker1: PZombie_VB
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tex[] = {};
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mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
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};
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hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
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};
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class pz_worker2: pz_worker1
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{
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hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
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};
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class pz_worker3: pz_worker1
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{
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hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
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};
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class pz_doctor: PZombie_VB
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@@ -81,6 +81,7 @@ class pz_hunter: PZombie_VB
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{
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model = "\ca\characters2\civil\Woodlander\Woodlander";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v3_co.paa"};
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class Wounds
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{
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tex[] = {};
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@@ -91,7 +92,7 @@ class pz_villager1: PZombie_VB
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{
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model = "\ca\characters2\civil\Villager\Villager";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
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class Wounds
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{
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tex[] = {};
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@@ -100,11 +101,11 @@ class pz_villager1: PZombie_VB
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};
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class pz_villager2: pz_villager1
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{
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
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};
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class pz_villager3: pz_villager1
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{
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hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
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};
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class pz_priest: PZombie_VB
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{
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