mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-19 06:32:57 +03:00
1.0.2.4 RC1
This commit is contained in:
@@ -1226,6 +1226,34 @@ class CfgMagazines {
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output[] = {{"bulk_ItemSodaPepsi",1}};
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input[] = {{"bulk_empty",1},{"ItemSodaPepsi",6}};
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};
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class Crafting2
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{
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text = "Pack Scrap Metal";
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_PartGenericHalf",1}};
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input[] = {{"bulk_empty",1},{"PartGeneric",6}};
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};
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class Crafting3
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{
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text = "Pack Tank Traps";
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_ItemTankTrapHalf",1}};
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input[] = {{"bulk_empty",1},{"ItemTankTrap",6}};
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};
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class Crafting4
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{
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text = "Pack Wire Kits";
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script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_ItemWireHalf",1}};
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input[] = {{"bulk_empty",1},{"ItemWire",6}};
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};
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};
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};
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class bulk_ItemSodaCoke: bulk
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@@ -1239,6 +1267,28 @@ class CfgMagazines {
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script = "spawn player_loadCrate;";
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output[] = {"ItemSodaCoke",6,"magazine"};
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};
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class Crafting
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{
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text = "Pack 6 Coke";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_ItemSodaCokeFull",1}};
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input[] = {{"bulk_ItemSodaCoke",1},{"ItemSodaCoke",6}};
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};
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};
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};
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class bulk_ItemSodaCokeFull: bulk
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{
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descriptionShort = "12 x ItemSodaCoke";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"ItemSodaCoke",12,"magazine"};
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};
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};
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};
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class bulk_ItemSodaPepsi: bulk
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@@ -1252,6 +1302,28 @@ class CfgMagazines {
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script = "spawn player_loadCrate;";
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output[] = {"ItemSodaPepsi",6,"magazine"};
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};
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class Crafting
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{
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text = "Pack 6 Pepsi";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_ItemSodaPepsiFull",1}};
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input[] = {{"bulk_ItemSodaPepsi",1},{"ItemSodaPepsi",6}};
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};
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};
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};
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class bulk_ItemSodaPepsiFull: bulk
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{
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descriptionShort = "12 x ItemSodaPepsi";
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"ItemSodaPepsi",12,"magazine"};
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};
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};
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};
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class bulk_30Rnd_9x19_MP5SD: bulk
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@@ -1322,6 +1394,29 @@ class CfgMagazines {
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};
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};
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};
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class bulk_ItemTankTrapHalf: bulk
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{
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descriptionShort = "6 x Tank Trap";
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weight = 12.5;
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"ItemTankTrap",6,"magazine"};
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};
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class Crafting
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{
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text = "Pack Scrap Metal";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_ItemTankTrap",1}};
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input[] = {{"bulk_ItemTankTrapHalf",1},{"ItemTankTrap",6}};
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};
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};
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};
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class bulk_ItemWire: bulk
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{
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@@ -1337,6 +1432,29 @@ class CfgMagazines {
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};
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};
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};
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class bulk_ItemWireHalf: bulk
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{
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descriptionShort = "6 x Wire Kit";
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weight = 12.5;
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"ItemWire",6,"magazine"};
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};
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class Crafting
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{
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text = "Pack Wire Kits";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_ItemWire",1}};
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input[] = {{"bulk_ItemWireHalf",1},{"ItemWire",6}};
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};
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};
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};
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class bulk_PartGeneric: bulk
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{
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@@ -1352,6 +1470,29 @@ class CfgMagazines {
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};
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};
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};
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class bulk_PartGenericHalf: bulk
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{
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descriptionShort = "6 x Scrap Metal";
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weight = 30;
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class ItemActions
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{
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class CreateMags
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{
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text = "Open %1";
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script = "spawn player_loadCrate;";
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output[] = {"PartGeneric",6,"magazine"};
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};
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class Crafting
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{
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text = "Pack Scrap Metal";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"bulk_PartGeneric",1}};
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input[] = {{"bulk_PartGenericHalf",1},{"PartGeneric",6}};
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};
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};
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};
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class bulk_17Rnd_9x19_glock17: bulk
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{
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@@ -2784,7 +2925,15 @@ class CfgMagazines {
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input[] = {{"PartWoodLumber",8}};
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};
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class Crafting5
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{
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text = "Craft Lumber Pack";
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Script = ";['Crafting5','CfgMafazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"PartPlankPack",1}};
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input[] = {{"PartWoodLumber",3}};
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};
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};
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};
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class PartWoodPlywood: CA_Magazine
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@@ -2834,6 +2983,15 @@ class CfgMagazines {
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output[] = {{"ItemWoodWallThird",1}};
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input[] = {{"PartWoodPlywood",3},{"PartWoodLumber",3}};
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};
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class Crafting4
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{
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text = "Craft Plywood Pack";
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Script = ";['Crafting4','CfgMafazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"PartPlywoodPack",1}};
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input[] = {{"PartWoodPlywood",3}};
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};
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};
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};
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@@ -2843,9 +3001,10 @@ class CfgMagazines {
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count = 1;
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type = 256;
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displayName = "Iron Ore";
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model = "\dayz_equip\models\trash_tincan.p3d";
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picture = "\dayz_equip\textures\equip_tincan_ca.paa";
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model = "\z\addons\dayz_epoch\models\iron_ore.p3d";
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picture="\z\addons\dayz_epoch\pictures\equip_iron_ore_CA.paa";
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descriptionShort = "Used for crafting scrap metal. Can be mined from rocks using a sledgehammer.";
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weight = 1;
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class ItemActions {
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class Crafting
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{
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@@ -2858,6 +3017,50 @@ class CfgMagazines {
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};
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};
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};
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class PartOreSilver: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Silver Ore";
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model = "\z\addons\dayz_epoch\models\silver_ore.p3d";
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picture="\z\addons\dayz_epoch\pictures\equip_silver_ore_CA.paa";
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descriptionShort = "Can be mined from rocks using a sledgehammer.";
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weight = 1;
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class ItemActions {
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class Crafting
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{
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text = "Smelt Silver Bar";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemSledge"};
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output[] = {{"ItemSilverBar",1},{"ItemWaterbottleUnfilled",1}};
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input[] = {{"PartOreSilver",1},{"ItemWaterbottle",1}};
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};
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};
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};
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class PartOreGold: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Gold Ore";
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model = "\z\addons\dayz_epoch\models\gold_ore.p3d";
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picture="\z\addons\dayz_epoch\pictures\equip_gold_ore_CA.paa";
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descriptionShort = "Can be mined from rocks using a sledgehammer.";
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weight = 1;
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class ItemActions {
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class Crafting
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{
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text = "Smelt Gold Bar";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemSledge"};
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output[] = {{"ItemGoldBar",1},{"ItemWaterbottleUnfilled",1}};
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input[] = {{"PartOreGold",1},{"ItemWaterbottle",1}};
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};
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};
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};
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class PartVRotor: CA_Magazine
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{
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scope = 2;
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@@ -189,49 +189,69 @@ class Land_wood_wreck_frame : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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displayName = "Wood Wall ruins";
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removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_third : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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displayName = "Wood Wall 1/3 ruins";
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_half : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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displayName = "Wood Floor 1/2 ruins";
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_floor : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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displayName = "Wood Floor ruins";
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removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_quarter : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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displayName = "Wood Floor 1/4 ruins";
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wreck_cinder: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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displayName = "Cinder wall ruins";
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removeoutput[] = {{"CinderBlocks",1}};
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removeoutput[] = {{"CinderBlocks",{0,1}}};
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};
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class Land_wreck_metal_floor: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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displayName = "Metal Floor ruins";
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removeoutput[] = {{"ItemCorrugated",1},{"ItemPole",2},{"ItemTankTrap",1}};
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removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
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};
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class Land_iron_vein_wreck: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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displayName = "iron vein ruins";
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removeoutput[] = {{"PartOre",{6,4}},{"PartOreSilver",{0,1}},{"PartOreGold",{0,1}}};
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};
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class Land_silver_vein_wreck: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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displayName = "silver vein ruins";
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removeoutput[] = {{"PartOreSilver",{6,4}},{"PartOre",{0,1}},{"PartOreGold",{0,1}}};
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};
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class Land_gold_vein_wreck: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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displayName = "gold vein ruins";
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removeoutput[] = {{"PartOreGold",{6,4}},{"PartOre",{0,1}},{"PartOreSilver",{0,1}}};
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};
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/* Your doorsegment is derivated from the normal wall.*/
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@@ -275,6 +295,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
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displayName = "Wood Door Locked";
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GhostPreview = "WoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -374,6 +395,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
|
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displayName = "Large Wood Door Locked";
|
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GhostPreview = "LargeWoodDoor_Preview_DZ";
|
||||
downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
|
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/* Arma needs to know, how the animation trigger is triggered*/
|
||||
class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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||||
@@ -473,6 +495,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
|
||||
displayName = "Garage Wood Door Locked";
|
||||
GhostPreview = "GarageWoodDoor_Preview_DZ";
|
||||
downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
@@ -537,6 +560,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
|
||||
displayName = "Block Garage Door Locked";
|
||||
GhostPreview = "CinderWallDoorway_Preview_DZ";
|
||||
downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
@@ -639,6 +663,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
|
||||
displayName = "Block Door Locked";
|
||||
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
|
||||
downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
|
||||
@@ -51,15 +51,15 @@ class pz_worker1: PZombie_VB
|
||||
tex[] = {};
|
||||
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
|
||||
};
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
|
||||
};
|
||||
class pz_worker2: pz_worker1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
|
||||
};
|
||||
class pz_worker3: pz_worker1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
|
||||
};
|
||||
|
||||
class pz_doctor: PZombie_VB
|
||||
@@ -81,6 +81,7 @@ class pz_hunter: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Woodlander\Woodlander";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v3_co.paa"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
@@ -91,7 +92,7 @@ class pz_villager1: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Villager\Villager";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
@@ -100,11 +101,11 @@ class pz_villager1: PZombie_VB
|
||||
};
|
||||
class pz_villager2: pz_villager1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
|
||||
};
|
||||
class pz_villager3: pz_villager1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
|
||||
};
|
||||
class pz_priest: PZombie_VB
|
||||
{
|
||||
|
||||
@@ -1406,6 +1406,36 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
class MiningItems: NonStrategic{
|
||||
class DestructionEffects {
|
||||
class Sound {
|
||||
simulation = "sound";
|
||||
type = "DestrMine";
|
||||
position = "destructionEffect1";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.05;
|
||||
};
|
||||
|
||||
class DestroyPhase1 {
|
||||
simulation = "destroy";
|
||||
type = "DelayedDestruction";
|
||||
lifeTime = 2.5;
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
};
|
||||
|
||||
class DamageAround1 {
|
||||
simulation = "damageAround";
|
||||
type = "DamageAroundHouse";
|
||||
position = "";
|
||||
intensity = 0.1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class TrapItems: NonStrategic{};
|
||||
// buildables
|
||||
class Hedgehog_DZ: BuiltItems
|
||||
@@ -1604,6 +1634,93 @@ class CfgVehicles {
|
||||
removeoutput[] = {{"sandbag_nest_kit",1}};
|
||||
};
|
||||
|
||||
// mining
|
||||
class Gold_Vein_DZE: MiningItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
|
||||
model="\z\addons\dayz_epoch\models\gold_vein.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
|
||||
mapSize = 2;
|
||||
armor = 70;
|
||||
displayName = "Rock with Gold";
|
||||
|
||||
vehicleClass = "Fortifications";
|
||||
|
||||
class DestructionEffects : DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Silver_Vein_DZE: MiningItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
|
||||
model="\z\addons\dayz_epoch\models\silver_vein.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
|
||||
mapSize = 2;
|
||||
armor = 60;
|
||||
displayName = "Rock with Silver";
|
||||
|
||||
vehicleClass = "Fortifications";
|
||||
|
||||
class DestructionEffects : DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Iron_Vein_DZE: MiningItems
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
|
||||
model="\z\addons\dayz_epoch\models\iron_vein.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
|
||||
mapSize = 2;
|
||||
armor = 50;
|
||||
displayName = "Rock with Iron";
|
||||
|
||||
vehicleClass = "Fortifications";
|
||||
|
||||
class DestructionEffects : DestructionEffects
|
||||
{
|
||||
class Ruin1
|
||||
{
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// modular
|
||||
class MetalFloor_DZ: ModularItems
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user