1.0.2.4 RC1

This commit is contained in:
[VB]AWOL
2013-10-05 06:29:39 -05:00
parent b8b5d35926
commit 27300140a8
34 changed files with 661 additions and 77 deletions

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@@ -1226,6 +1226,34 @@ class CfgMagazines {
output[] = {{"bulk_ItemSodaPepsi",1}};
input[] = {{"bulk_empty",1},{"ItemSodaPepsi",6}};
};
class Crafting2
{
text = "Pack Scrap Metal";
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_PartGenericHalf",1}};
input[] = {{"bulk_empty",1},{"PartGeneric",6}};
};
class Crafting3
{
text = "Pack Tank Traps";
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_ItemTankTrapHalf",1}};
input[] = {{"bulk_empty",1},{"ItemTankTrap",6}};
};
class Crafting4
{
text = "Pack Wire Kits";
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_ItemWireHalf",1}};
input[] = {{"bulk_empty",1},{"ItemWire",6}};
};
};
};
class bulk_ItemSodaCoke: bulk
@@ -1239,6 +1267,28 @@ class CfgMagazines {
script = "spawn player_loadCrate;";
output[] = {"ItemSodaCoke",6,"magazine"};
};
class Crafting
{
text = "Pack 6 Coke";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_ItemSodaCokeFull",1}};
input[] = {{"bulk_ItemSodaCoke",1},{"ItemSodaCoke",6}};
};
};
};
class bulk_ItemSodaCokeFull: bulk
{
descriptionShort = "12 x ItemSodaCoke";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemSodaCoke",12,"magazine"};
};
};
};
class bulk_ItemSodaPepsi: bulk
@@ -1252,6 +1302,28 @@ class CfgMagazines {
script = "spawn player_loadCrate;";
output[] = {"ItemSodaPepsi",6,"magazine"};
};
class Crafting
{
text = "Pack 6 Pepsi";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_ItemSodaPepsiFull",1}};
input[] = {{"bulk_ItemSodaPepsi",1},{"ItemSodaPepsi",6}};
};
};
};
class bulk_ItemSodaPepsiFull: bulk
{
descriptionShort = "12 x ItemSodaPepsi";
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemSodaPepsi",12,"magazine"};
};
};
};
class bulk_30Rnd_9x19_MP5SD: bulk
@@ -1322,6 +1394,29 @@ class CfgMagazines {
};
};
};
class bulk_ItemTankTrapHalf: bulk
{
descriptionShort = "6 x Tank Trap";
weight = 12.5;
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemTankTrap",6,"magazine"};
};
class Crafting
{
text = "Pack Scrap Metal";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_ItemTankTrap",1}};
input[] = {{"bulk_ItemTankTrapHalf",1},{"ItemTankTrap",6}};
};
};
};
class bulk_ItemWire: bulk
{
@@ -1337,6 +1432,29 @@ class CfgMagazines {
};
};
};
class bulk_ItemWireHalf: bulk
{
descriptionShort = "6 x Wire Kit";
weight = 12.5;
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"ItemWire",6,"magazine"};
};
class Crafting
{
text = "Pack Wire Kits";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_ItemWire",1}};
input[] = {{"bulk_ItemWireHalf",1},{"ItemWire",6}};
};
};
};
class bulk_PartGeneric: bulk
{
@@ -1352,6 +1470,29 @@ class CfgMagazines {
};
};
};
class bulk_PartGenericHalf: bulk
{
descriptionShort = "6 x Scrap Metal";
weight = 30;
class ItemActions
{
class CreateMags
{
text = "Open %1";
script = "spawn player_loadCrate;";
output[] = {"PartGeneric",6,"magazine"};
};
class Crafting
{
text = "Pack Scrap Metal";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"bulk_PartGeneric",1}};
input[] = {{"bulk_PartGenericHalf",1},{"PartGeneric",6}};
};
};
};
class bulk_17Rnd_9x19_glock17: bulk
{
@@ -2784,7 +2925,15 @@ class CfgMagazines {
input[] = {{"PartWoodLumber",8}};
};
class Crafting5
{
text = "Craft Lumber Pack";
Script = ";['Crafting5','CfgMafazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartPlankPack",1}};
input[] = {{"PartWoodLumber",3}};
};
};
};
class PartWoodPlywood: CA_Magazine
@@ -2834,6 +2983,15 @@ class CfgMagazines {
output[] = {{"ItemWoodWallThird",1}};
input[] = {{"PartWoodPlywood",3},{"PartWoodLumber",3}};
};
class Crafting4
{
text = "Craft Plywood Pack";
Script = ";['Crafting4','CfgMafazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"PartPlywoodPack",1}};
input[] = {{"PartWoodPlywood",3}};
};
};
};
@@ -2843,9 +3001,10 @@ class CfgMagazines {
count = 1;
type = 256;
displayName = "Iron Ore";
model = "\dayz_equip\models\trash_tincan.p3d";
picture = "\dayz_equip\textures\equip_tincan_ca.paa";
model = "\z\addons\dayz_epoch\models\iron_ore.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_iron_ore_CA.paa";
descriptionShort = "Used for crafting scrap metal. Can be mined from rocks using a sledgehammer.";
weight = 1;
class ItemActions {
class Crafting
{
@@ -2858,6 +3017,50 @@ class CfgMagazines {
};
};
};
class PartOreSilver: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Silver Ore";
model = "\z\addons\dayz_epoch\models\silver_ore.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_silver_ore_CA.paa";
descriptionShort = "Can be mined from rocks using a sledgehammer.";
weight = 1;
class ItemActions {
class Crafting
{
text = "Smelt Silver Bar";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemSledge"};
output[] = {{"ItemSilverBar",1},{"ItemWaterbottleUnfilled",1}};
input[] = {{"PartOreSilver",1},{"ItemWaterbottle",1}};
};
};
};
class PartOreGold: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Gold Ore";
model = "\z\addons\dayz_epoch\models\gold_ore.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_gold_ore_CA.paa";
descriptionShort = "Can be mined from rocks using a sledgehammer.";
weight = 1;
class ItemActions {
class Crafting
{
text = "Smelt Gold Bar";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemSledge"};
output[] = {{"ItemGoldBar",1},{"ItemWaterbottleUnfilled",1}};
input[] = {{"PartOreGold",1},{"ItemWaterbottle",1}};
};
};
};
class PartVRotor: CA_Magazine
{
scope = 2;

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@@ -189,49 +189,69 @@ class Land_wood_wreck_frame : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = "Wood Wall ruins";
removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_third : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = "Wood Wall 1/3 ruins";
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_half : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = "Wood Floor 1/2 ruins";
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_floor : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = "Wood Floor ruins";
removeoutput[] = {{"PartPlywoodPack",1},{"PartPlankPack",1}};
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_quarter : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = "Wood Floor 1/4 ruins";
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wreck_cinder: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = "Cinder wall ruins";
removeoutput[] = {{"CinderBlocks",1}};
removeoutput[] = {{"CinderBlocks",{0,1}}};
};
class Land_wreck_metal_floor: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = "Metal Floor ruins";
removeoutput[] = {{"ItemCorrugated",1},{"ItemPole",2},{"ItemTankTrap",1}};
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
};
class Land_iron_vein_wreck: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
displayName = "iron vein ruins";
removeoutput[] = {{"PartOre",{6,4}},{"PartOreSilver",{0,1}},{"PartOreGold",{0,1}}};
};
class Land_silver_vein_wreck: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
displayName = "silver vein ruins";
removeoutput[] = {{"PartOreSilver",{6,4}},{"PartOre",{0,1}},{"PartOreGold",{0,1}}};
};
class Land_gold_vein_wreck: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
displayName = "gold vein ruins";
removeoutput[] = {{"PartOreGold",{6,4}},{"PartOre",{0,1}},{"PartOreSilver",{0,1}}};
};
/* Your doorsegment is derivated from the normal wall.*/
@@ -275,6 +295,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
displayName = "Wood Door Locked";
GhostPreview = "WoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
@@ -374,6 +395,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
displayName = "Large Wood Door Locked";
GhostPreview = "LargeWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
@@ -473,6 +495,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
displayName = "Garage Wood Door Locked";
GhostPreview = "GarageWoodDoor_Preview_DZ";
downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
@@ -537,6 +560,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
displayName = "Block Garage Door Locked";
GhostPreview = "CinderWallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
@@ -639,6 +663,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
displayName = "Block Door Locked";
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
/* Arma needs to know, how the animation trigger is triggered*/
class AnimationSources {
/* name must be identical to the one given by the model.cfg ("Open_Door")" */

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@@ -51,15 +51,15 @@ class pz_worker1: PZombie_VB
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
};
class pz_worker2: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
};
class pz_worker3: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
};
class pz_doctor: PZombie_VB
@@ -81,6 +81,7 @@ class pz_hunter: PZombie_VB
{
model = "\ca\characters2\civil\Woodlander\Woodlander";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\woodlander\data\woodlander_v3_co.paa"};
class Wounds
{
tex[] = {};
@@ -91,7 +92,7 @@ class pz_villager1: PZombie_VB
{
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
class Wounds
{
tex[] = {};
@@ -100,11 +101,11 @@ class pz_villager1: PZombie_VB
};
class pz_villager2: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
};
class pz_villager3: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
};
class pz_priest: PZombie_VB
{

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@@ -1406,6 +1406,36 @@ class CfgVehicles {
};
};
};
class MiningItems: NonStrategic{
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrMine";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
class TrapItems: NonStrategic{};
// buildables
class Hedgehog_DZ: BuiltItems
@@ -1604,6 +1634,93 @@ class CfgVehicles {
removeoutput[] = {{"sandbag_nest_kit",1}};
};
// mining
class Gold_Vein_DZE: MiningItems
{
scope = 2;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\gold_vein.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 70;
displayName = "Rock with Gold";
vehicleClass = "Fortifications";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Silver_Vein_DZE: MiningItems
{
scope = 2;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\silver_vein.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 60;
displayName = "Rock with Silver";
vehicleClass = "Fortifications";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Iron_Vein_DZE: MiningItems
{
scope = 2;
destrType = "DestructBuilding";
cost = 100;
model="\z\addons\dayz_epoch\models\iron_vein.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 50;
displayName = "Rock with Iron";
vehicleClass = "Fortifications";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
// modular
class MetalFloor_DZ: ModularItems
{

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@@ -0,0 +1,141 @@
/*
DayZ Base Building Upgrades
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_refund","_obj","_upgrade","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_i","_invResult","_itemOut","_countOut"];
if(TradeInprogress) exitWith { cutText ["Downgrade already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = 1;
_distance = 30;
_needText = "Plot Pole";
// check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
_findNearestPole = [];
{
if (alive _x) then {
_findNearestPole set [(count _findNearestPole),_x];
};
} foreach _findNearestPoles;
_IsNearPlot = count (_findNearestPole);
if(_IsNearPlot == 0) then {
_canBuildOnPlot = true;
} else {
// check nearby plots ownership and then for friend status
_nearestPole = _findNearestPole select 0;
// Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"];
// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
// check if friendly to owner
if(dayz_characterID == _ownerID) then {
_canBuildOnPlot = true;
} else {
_friendlies = player getVariable ["friendlyTo",[]];
// check if friendly to owner
if(_ownerID in _friendlies) then {
_canBuildOnPlot = true;
};
};
};
// exit if not allowed due to plot pole
if(!_canBuildOnPlot) exitWith { TradeInprogress = false; cutText [format["Unable to downgrade %1 nearby.",_needText,_distance] , "PLAIN DOWN"]; };
// get cursortarget from addaction
_obj = _this select 3;
// Current charID
_objectCharacterID = _obj getVariable ["CharacterID","0"];
if(!DZE_Lock_Door == _objectCharacterID) exitWith { TradeInprogress = false; cutText ["Unable to downgrade you do not know the combination." , "PLAIN DOWN"]; };
// Find objectID
_objectID = _obj getVariable ["ObjectID","0"];
// Find objectUID
_objectUID = _obj getVariable ["ObjectUID","0"];
if(_objectID == "0" && _objectUID == "0") exitWith {TradeInprogress = false; s_player_upgrade_build = -1; cutText ["Not setup yet.", "PLAIN DOWN"];};
// Get classname
_classname = typeOf _obj;
// Find display name
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
// Find next upgrade
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "downgradeBuilding");
if ((count _upgrade) > 0) then {
_newclassname = _upgrade select 0;
_refund = _upgrade select 1;
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_invResult = false;
_i = 0;
{
_itemOut = _x select 0;
_countOut = _x select 1;
for "_x" from 1 to _countOut do {
_invResult = [player,_itemOut] call BIS_fnc_invAdd;
if(_invResult) then {
_i = _i + 1;
};
};
} forEach _refund;
// all parts removed proceed
if(_i != 0) then {
// Get position
_location = _obj getVariable["OEMPos",(getposATL _obj)];
// Get direction
_dir = getDir _obj;
_classname = _newclassname;
// Create new object
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
// Set direction
_object setDir _dir;
// Set location
_object setPosATL _location;
cutText [format["You have downgraded %1.",_text], "PLAIN DOWN", 5];
dayzSwapObj = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,_objectID,_objectUID];
publicVariableServer "dayzSwapObj";
player reveal _object;
} else {
cutText [format["\n\n%1 of %2 could not be added to your inventory. (not enough room?)", _i,_itemOut], "PLAIN DOWN"];
};
} else {
cutText ["No downgrades available", "PLAIN DOWN"];
};
TradeInprogress = false;
s_player_downgrade_build = -1;

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@@ -49,6 +49,9 @@ _proceed = true;
if (_proceed) then {
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_temp_removed_array = [];
_removed_total = 0;
_tobe_removed_total = 0;

View File

@@ -105,8 +105,7 @@ if (count(_findNearestTree) >= 1) then {
_item = createVehicle ["WeaponHolder", getPosATL player, [], 1, "CAN_COLLIDE"];
_item addMagazineCargoGlobal [_itemOut,_countOut];
_item modelToWorld getPosATL player;
_item setdir (getDir player);
player reveal _item;
// chop down tree

View File

@@ -3,7 +3,7 @@
Usage: spawn player_harvestPlant;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_isOk","_i","_objName","_objInfo","_lenInfo","_started","_finished","_animState","_isMedic","_proceed","_counter","_itemOut","_countOut","_tree","_distance2d","_distance3d","_trees","_findNearestTree"];
private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_tree","_trees","_findNearestTree","_index","_invResult","_treesOutput"];
if(TradeInprogress) exitWith { cutText ["\n\nHarvest already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;

View File

@@ -112,8 +112,7 @@ if (count(_findNearestRock) >= 1) then {
_item = createVehicle ["WeaponHolder", getPosATL player, [], 1, "CAN_COLLIDE"];
_item addMagazineCargoGlobal [_itemOut,_countOut];
_item modelToWorld getPosATL player;
_item setdir (getDir player);
player reveal _item;
/* break rock

View File

@@ -96,6 +96,9 @@ if ((count _upgrade) > 0) then {
} forEach _requirements;
if (_proceed) then {
player playActionNow "Medic";
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_temp_removed_array = [];
_removed_total = 0;

View File

@@ -1,33 +1,26 @@
private ["_target","_ent","_rnd","_move","_isZombie"];
_target = _this select 3;
_ent = _target;
private ["_ent","_rnd","_move","_isZombie"];
// remove menu
player removeAction s_player_pzombiesattack;
s_player_pzombiesattack = 1;
if (!isNull cursorTarget) then {
_rnd = (round(random 9)) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
player playMoveNow _move;
_ent = cursorTarget;
_rnd = (round(random 9)) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
player playMoveNow _move;
_isZombie = _ent isKindOf "zZombie_base";
_isZombie = _ent isKindOf "zZombie_base";
if(player distance _ent < 5) then {
if(player distance _target < 5) then {
if (_ent isKindOf "Animal" or _isZombie) then {
_ent setDamage 1;
} else {
//["usecBreakLegs",[_target,player]] call broadcastRpcCallAll;
usecBreakLegs = [_ent,player];
publicVariable "usecBreakLegs";
};
[player,"hit",0,false] call dayz_zombieSpeak;
if (_ent isKindOf "Animal" or _isZombie) then {
_ent setDamage 1;
} else {
//["usecBreakLegs",[_target,player]] call broadcastRpcCallAll;
usecBreakLegs = [_target,player];
publicVariable "usecBreakLegs";
};
[player,"hit",0,false] call dayz_zombieSpeak;
};
sleep 1;
player switchmove "";
s_player_pzombiesattack = -1;
sleep 1;
player switchmove "";
};

View File

@@ -2,7 +2,7 @@
delete object from db with extra waiting by [VB]AWOL
parameters: _obj
*/
private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund"];
private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding"];
if(TradeInprogress) exitWith { cutText ["Remove already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
@@ -181,18 +181,26 @@ if (_proceed) then {
cutText ["No parts found.", "PLAIN DOWN"];
};
_ipos = getPosATL player;
if (_ipos select 2 < 2) then {
_ipos = [_ipos select 0,_ipos select 1,0];
};
_radius = 1;
// give refund items
if((count _selectedRemoveOutput) > 0 and !_preventRefund) then {
// Put itemsg
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
{
_itemOut = _x select 0;
_countOut = _x select 1;
for "_x" from 1 to _countOut do {
player addMagazine _itemOut;
if (typeName _countOut == "ARRAY") then {
_countOut = round((random (_countOut select 1)) + (_countOut select 0));
};
_item addMagazineCargoGlobal [_itemOut,_countOut];
} forEach _selectedRemoveOutput;
cutText ["De-constructed parts are now in your inventory.", "PLAIN DOWN"];
player reveal _item;
};
} else {
cutText ["Failed object not longer exists.", "PLAIN DOWN"];

View File

@@ -10,6 +10,7 @@ _unit = _this select 0;
_hit = _this select 1;
_damage = _this select 2;
_unconscious = _unit getVariable ["NORRN_unconscious", false];
_isPZombie = player isKindOf "PZombie_VB";
_source = _this select 3;
_ammo = _this select 4;
_type = [_damage,_ammo] call fnc_usec_damageType;
@@ -148,7 +149,7 @@ if (_damage > 0.4) then { //0.25
};
if (_hitInfection) then {
//Set Infection if not already
if (_unitIsPlayer) then {
if (_unitIsPlayer and !_isPZombie) then {
r_player_infected = true;
player setVariable["USEC_infected",true,true];
};
@@ -166,7 +167,7 @@ if (_damage > 0.4) then { //0.25
};
};
if(!_isHit) then {
_isPZombie = player isKindOf "PZombie_VB";
if(!_isPZombie) then {
//Create Wound
_unit setVariable[_wound,true,true];

View File

@@ -37,7 +37,7 @@ if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
s_player_removeflare = -1;
};
if (s_player_showname < 0) then {
if (s_player_showname < 0 and !_isPZombie) then {
s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 5, true, false, "",""];
s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 5, true, false, "",""];
};
@@ -46,8 +46,9 @@ if(_isPZombie) then {
if (s_player_callzombies < 0) then {
s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
};
if (s_player_pzombiesattack < 0) then {
s_player_pzombiesattack = player addAction ["Attack", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf",cursorTarget, 6, true, false, "",""];
if (DZE_PZATTACK) then {
call pz_attack;
DZE_PZATTACK = false;
};
if (s_player_pzombiesvision < 0) then {
s_player_pzombiesvision = player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
@@ -187,7 +188,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
};
if(!_isMan and _ownerID != "0") then {
if(!_isMan and _ownerID != "0" and !(_object isKindOf "Bicycle")) then {
_player_lockUnlock_crtl = true;
};
@@ -480,7 +481,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
s_player_fuelauto2 = -1;
};
// inplace upgrade tool
if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then {
@@ -498,10 +499,27 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
s_player_upgrade_build = -1;
};
// downgrade system
if((_isDestructable or _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" or _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") and (DZE_Lock_Door == _ownerID)) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if (s_player_downgrade_build > 0) then {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
};
if (s_player_downgrade_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_downgrade_build = player addAction [format["Remove Lock from %1",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
};
// inplace maintenance tool
if((_isDestructable or _cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase") and (damage _cursorTarget > 0.5)) then {
if ((s_player_lastTarget select 1) != _cursorTarget) then {
if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase") and (damage _cursorTarget > 0.5)) then {
if ((s_player_lastTarget select 2) != _cursorTarget) then {
if (s_player_maint_build > 0) then {
player removeAction s_player_maint_build;
s_player_maint_build = -1;
@@ -509,7 +527,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
};
if (s_player_maint_build < 0) then {
s_player_lastTarget set [1,_cursorTarget];
s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format["Maintain %1",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
};
} else {
@@ -766,6 +784,8 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
s_player_upgrade_build = -1;
player removeAction s_player_maint_build;
s_player_maint_build = -1;
player removeAction s_player_downgrade_build;
s_player_downgrade_build = -1;
player removeAction s_player_towing;
s_player_towing = -1;
player removeAction s_player_fuelauto;

View File

@@ -1,5 +1,5 @@
private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_qty","_max","_tQty","_canType","_mags"];
private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_qty","_max","_tQty","_canType","_mags","_dateNow"];
_iItem = _this select 0;
_iClass = _this select 1;

View File

@@ -68,6 +68,9 @@ if (!isDedicated) then {
zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour
wild_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\wild_spawnZombies.sqf"; //Server compile, used for loiter behaviour
pz_attack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf";
//
dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
@@ -261,6 +264,8 @@ if (!isDedicated) then {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode in[0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
_handled = true;
};
@@ -280,17 +285,16 @@ if (!isDedicated) then {
//diag_log format["Keypress: %1", _this];
_handled = false;
if (_dikCode in (actionKeys "GetOver")) then {
if (player isKindOf "PZombie_VB") then {
player switchAction "walkf";
_handled = true;
DZE_PZATTACK = true;
} else {
_inBuilding = [player] call fnc_isInsideBuilding;
_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
if (!r_player_unconscious and (_inBuilding or (count _nearbyObjects > 0))) then {
[objNull, player, rSwitchMove,"GetOver"] call RE;
player playActionNow "GetOver";
if (count _nearbyObjects > 0) then {
_handled = true;
};
};
};

View File

@@ -241,6 +241,7 @@ dayz_resetSelfActions = {
s_player_fillgen = -1;
s_player_upgrade_build = -1;
s_player_maint_build = -1;
s_player_downgrade_build = -1;
s_player_towing = -1;
};
call dayz_resetSelfActions;
@@ -469,7 +470,7 @@ DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
// List of removable items that require crowbar
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
// These work with just a running generator
@@ -629,5 +630,5 @@ if(!isDedicated) then {
DZE_6 = false;
DZE_cancelBuilding = false;
DZE_PZATTACK = false;
};

View File

@@ -5,6 +5,8 @@ _messTimer = 0;
_lastTemp = dayz_temperatur;
_debug = getMarkerpos "respawn_west";
_isPZombie = player isKindOf "PZombie_VB";
// override vars
_maxDistanceTravel = DZE_teleport select 0;
_maxDistanceDebug = DZE_teleport select 1;
@@ -110,7 +112,7 @@ while {true} do {
};
//can get nearby infection
if (!r_player_infected) then {
if (!r_player_infected and !_isPZombie) then {
//Infectionriskstart
if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
_listTalk = _mylastPos nearEntities ["CAManBase",8];