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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update Precise Base Building to v1.0.5 by @Mikeeeyy
Note @icomrade : 1.0.6 test servers need to empty object_data or run the SQL query linked below before applying this update. http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
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@@ -10,7 +10,6 @@ BIS_MPF_remoteExecutionServer = {
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\KK_Functions.sqf";
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BIS_Effects_Burn = {};
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dayz_disconnectPlayers = [];
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@@ -175,10 +174,6 @@ dayz_objectUID2 = {
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_dir = _this select 0;
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_key = "";
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_position = _this select 1;
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if ((typeName _dir) == "STRING") then {
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_dir = call (compile _dir);
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_position = call (compile _position);
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};
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{
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_x = _x * 10;
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if (_x < 0) then { _x = _x * -10 };
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@@ -229,4 +224,6 @@ server_hiveReadWriteLarge = {
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_resultArray
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};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf";\
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// Precise base building 1.0.5
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";
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