Update Precise Base Building to v1.0.5 by @Mikeeeyy

Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.

http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
This commit is contained in:
ebaydayz
2016-05-07 13:06:20 -04:00
parent 03e3293795
commit 26e67270cb
8 changed files with 44 additions and 52 deletions

View File

@@ -10,7 +10,6 @@ BIS_MPF_remoteExecutionServer = {
call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\KK_Functions.sqf";
BIS_Effects_Burn = {};
dayz_disconnectPlayers = [];
@@ -175,10 +174,6 @@ dayz_objectUID2 = {
_dir = _this select 0;
_key = "";
_position = _this select 1;
if ((typeName _dir) == "STRING") then {
_dir = call (compile _dir);
_position = call (compile _position);
};
{
_x = _x * 10;
if (_x < 0) then { _x = _x * -10 };
@@ -229,4 +224,6 @@ server_hiveReadWriteLarge = {
_resultArray
};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf";\
// Precise base building 1.0.5
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";