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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-26 03:36:02 +03:00
Update Repair and Salvage
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@@ -1,4 +1,4 @@
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private ["_part","_cancel","_color","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints","_damagePercent","_configVeh","_hitpoint"];
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private ["_part","_cancel","_color","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints","_damagePercent","_configVeh","_hitpoint","_hits"];
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_vehicle = _this select 3;
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{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
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@@ -8,16 +8,16 @@ _hitpoints = _vehicle call vehicle_getHitpoints;
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{
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_hitpoint = _x;
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_hits = [_vehicle,_x] call object_getHit;
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_hits = [_vehicle,_hitpoint] call object_getHit;
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_damage = _hits select 0;
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_cmpt = toArray (_x);
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_cmpt = toArray (_hitpoint);
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_cmpt set [0,20];
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_cmpt set [1,toArray ("-") select 0];
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_cmpt set [2,20];
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_cmpt = toString _cmpt;
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_configVeh = configFile >> "cfgVehicles" >> "RepairParts" >> _x;
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_configVeh = configFile >> "cfgVehicles" >> "RepairParts" >> _hitpoint;
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_part = getText(_configVeh >> "part");
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if (_part == "") then {
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_part = "PartGeneric";
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@@ -27,27 +27,27 @@ _hitpoints = _vehicle call vehicle_getHitpoints;
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if ([(_x select 0),_hitpoint] call fnc_inString) then {
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_part = format["Part%1",(_x select 1)];
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};
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} forEach [["Engine","Engine"],["HRotor","VRotor"],["Fuel","Fueltank"],["Wheel","Wheel"],["Glass","Glass"]];
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} count [["Engine","Engine"],["HRotor","VRotor"],["Fuel","Fueltank"],["Wheel","Wheel"],["Glass","Glass"]];
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};
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// get every damaged part no matter how tiny damage is!
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_damagePercent = str(round(_damage * 100))+"% Damage";
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if (_damage > 0) then {
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_color = switch true do {
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case (_damage <= 0.25): {"color='#00ff00'"}; //green
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case (_damage <= 0.50): {"color='#ffff00'"}; //yellow
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case (_damage <= 0.75): {"color='#ff8800'"}; //orange
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default {"color='#ff0000'"}; //red
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_color = call {
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if (_damage <= 0.25) exitwith {"color='#00ff00'"}; //green
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if (_damage <= 0.50) exitwith {"color='#ffff00'"}; //yellow
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if (_damage <= 0.75) exitwith {"color='#ff8800'"}; //orange
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"color='#ff0000'" //red
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};
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_cmpt = format[localize "str_actions_medical_09",_cmpt,_damagePercent];
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_string = format["<t %1>%2</t>",_color,_cmpt]; //Repair - Part
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true];
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_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_hitpoint], 0, false, true];
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s_player_repairActions set [count s_player_repairActions,_handle];
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};
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} forEach _hitpoints;
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} count _hitpoints;
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if (count _hitpoints > 0) then {
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// Localized in A2OA\Expansion\dta\languagecore
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