Fix invisible and running bloodsucker after death

This commit is contained in:
A Man
2021-08-28 15:57:30 +02:00
parent 3448563884
commit 2639cece9e
3 changed files with 10 additions and 2 deletions

View File

@@ -32,7 +32,7 @@ local _nearPlayer = false;
} count playableUnits;
// Select a random attack sound
_sound = ["bloodatt0","bloodatt1","bloodatt2","bloodatt3"] call BIS_fnc_selectRandom;
local _sound = ["bloodatt0","bloodatt1","bloodatt2","bloodatt3"] call BIS_fnc_selectRandom;
// Broadcast hit noise and animation if a player is near
if (_nearPlayer) then {