mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Fix invisible and running bloodsucker after death
This commit is contained in:
@@ -32,7 +32,7 @@ local _nearPlayer = false;
|
||||
} count playableUnits;
|
||||
|
||||
// Select a random attack sound
|
||||
_sound = ["bloodatt0","bloodatt1","bloodatt2","bloodatt3"] call BIS_fnc_selectRandom;
|
||||
local _sound = ["bloodatt0","bloodatt1","bloodatt2","bloodatt3"] call BIS_fnc_selectRandom;
|
||||
|
||||
// Broadcast hit noise and animation if a player is near
|
||||
if (_nearPlayer) then {
|
||||
|
||||
Reference in New Issue
Block a user