mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Fix invisible and running bloodsucker after death
This commit is contained in:
@@ -4,6 +4,14 @@
|
||||
|
||||
local _array = _this;
|
||||
local _mutant = _array select 0;
|
||||
|
||||
[nil, _mutant, rSWITCHMOVE, ""] call RE;
|
||||
local _skin = _mutant getVariable ["mutantSkin", "act_krovosos_new1"];
|
||||
local _texture = format["\dayz_epoch_c\skins\bloodsucker\%1.paa",_skin];
|
||||
|
||||
_mutant setVehicleInit "this setObjectTexture [0,_texture];";
|
||||
processInitCommands;
|
||||
|
||||
local _killer = _array select 1;
|
||||
|
||||
if (local _mutant && isPlayer _killer) then {
|
||||
|
||||
Reference in New Issue
Block a user