mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Update fn_lightFunctions.sqf
Incorporated streetlights, returning to default arma steetlights and added a bit of randomness to their light state.
This commit is contained in:
@@ -3,12 +3,13 @@
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
|
||||
*/
|
||||
axe_returnStreetLights={
|
||||
private["_lights","_objName","_rng","_nrstGen"];
|
||||
private["_lights","_objName","_rng","_nrstGen","_rndLights"];
|
||||
_rng = _this select 0;
|
||||
_nrstGen = _this select 1;
|
||||
_rndLights = _this select 2;
|
||||
_lights = ["a_fuelstation_sign.p3d","lampa_ind_zebr.p3d","lampa_ind.p3d","lampa_sidl_3.p3d","lampa_sidl_2.p3d","lampa_sidl.p3d","powlines_concl.p3d","powlines_woodl.p3d"];
|
||||
axe_streetLamps=[];
|
||||
axe_generators=[];
|
||||
|
||||
{
|
||||
if("" != typeOf _x) then {
|
||||
|
||||
@@ -16,13 +17,18 @@ axe_generators=[];
|
||||
|
||||
_objName = _x call DZE_getModelName;
|
||||
|
||||
if (_objName in _lights) then {
|
||||
[axe_streetLamps , [_x]] call BIS_fnc_arrayPush;
|
||||
if (_objName in _lights) then {
|
||||
if(_rndLights<random 100)then{
|
||||
_x switchlight "off";
|
||||
}else{
|
||||
_x switchlight "on";
|
||||
};
|
||||
[axe_streetLamps , [_x]] call BIS_fnc_arrayPush;
|
||||
};
|
||||
};
|
||||
};
|
||||
} foreach nearestObjects [getPos _nrstGen, [], _rng];
|
||||
[axe_streetLamps,axe_generators]
|
||||
axe_streetLamps
|
||||
};
|
||||
axe_newLightPoint={
|
||||
private ["_lp","_pos","_col","_brt","_amb","_pos","_dir","_vect"];
|
||||
@@ -82,9 +88,3 @@ _nrTLs= position _twr nearObjects ["#lightpoint",30];
|
||||
};
|
||||
};
|
||||
};
|
||||
axe_TestMoveHC={
|
||||
private ["_startPos","_currPos"];
|
||||
_currPos = _this select 0;
|
||||
_startPos = [_currPos,50,180,20,0,800,0] call BIS_fnc_findSafePos;
|
||||
player setPosATL _startPos;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user