Worker zombies did not use correct loot table

This commit is contained in:
[VB]AWOL
2013-08-31 01:30:38 -05:00
parent 26e223265b
commit 257b4dc327
2 changed files with 2 additions and 2 deletions

View File

@@ -116,7 +116,7 @@
}; };
class z_worker1 : zZombie_new_Base { class z_worker1 : zZombie_new_Base {
zombieLoot = "civilian"; zombieLoot = "worker";
model = "\Ca\characters_E\Overall\Overall"; model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"}; hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"}; hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};

View File

@@ -435,7 +435,7 @@ class CfgLoot {
"ItemPainkiller", "ItemPainkiller",
"ItemWire", "ItemWire",
"ItemTankTrap", "ItemTankTrap",
"ItemComboLock", "ItemComboLock"
}, },
{ {
0.14, 0.14,