MPMissions updates

This commit is contained in:
vbawol
2013-03-25 17:45:34 -05:00
parent 81d5b5b473
commit 256ae2ac7f
36 changed files with 9047 additions and 993 deletions

View File

@@ -25,7 +25,6 @@ MaxDynamicDebris = 50; // Default = 100
dayz_MapArea = 2000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
@@ -48,18 +47,16 @@ waitUntil {time > 3};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
// Add trader citys
_nil = [] execVM "mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
@@ -71,4 +68,5 @@ if (!isDedicated) then {
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
};