MPMissions updates

This commit is contained in:
vbawol
2013-03-25 17:45:34 -05:00
parent 81d5b5b473
commit 256ae2ac7f
36 changed files with 9047 additions and 993 deletions

View File

@@ -42,7 +42,7 @@ AllowedVehiclesList = [
["SUV_Charcoal",1],
["SUV_Blue",1],
["UH1H_DZ",2],
["Mi17_Civilian_DZ",3],
["Mi17_Civilian",3],
["Mi17_DZ",1],
["LandRover_CZ_EP1",2],
["HMMWV_Ambulance",2],

View File

@@ -25,7 +25,6 @@ MaxDynamicDebris = 50; // Default = 100
dayz_MapArea = 2000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
@@ -48,18 +47,16 @@ waitUntil {time > 3};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then {
call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs
// Add trader citys
_nil = [] execVM "mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
@@ -71,4 +68,5 @@ if (!isDedicated) then {
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
};

View File

@@ -174,87 +174,6 @@ if (true) then
_this setPos [512.4303, 1107.9641, -7.6293945e-006];
};
_this = createCenter civilian;
_center_1 = _this;
_group_1 = createGroup _center_1;
_unit_11 = objNull;
if (true) then
{
_this = _group_1 createUnit ["Dr_Hladik_EP1", [510.58932, 1099.1537, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
_unit_11 = _this;
_this setDir -93.945122;
_this setVehicleVarName "mad_sci";
mad_sci = _this;
_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
_this setUnitAbility 0.60000002;
if (false) then {_group_1 selectLeader _this;};
};
_unit_12 = objNull;
if (true) then
{
_this = _group_1 createUnit ["CIV_EuroMan01_EP1", [495.85626, 1085.181, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_unit_12 = _this;
_this setVehicleVarName "parts_trader_1";
parts_trader_1 = _this;
_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
_this setUnitAbility 0.60000002;
if (true) then {_group_1 selectLeader _this;};
};
_unit_15 = objNull;
if (true) then
{
_this = _group_1 createUnit ["CIV_EuroMan02_EP1", [484.38507, 1082.6261, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_unit_15 = _this;
_this setVehicleVarName "auto_trader_1";
auto_trader_1 = _this;
_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
_this setUnitAbility 0.60000002;
if (false) then {_group_1 selectLeader _this;};
};
_unit_16 = objNull;
if (true) then
{
_this = _group_1 createUnit ["Functionary1", [464.14493, 1091.6976, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
_unit_16 = _this;
_this setDir 76.695313;
_this setVehicleVarName "can_trader_1";
can_trader_1 = _this;
_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
_this setUnitAbility 0.60000002;
if (false) then {_group_1 selectLeader _this;};
};
_unit_17 = objNull;
if (true) then
{
_this = _group_1 createUnit ["Policeman", [472.3385, 1097.6085, 5.7220459e-006], [], 0, "CAN_COLLIDE"];
_unit_17 = _this;
_this setDir 101.12498;
_this setVehicleVarName "weapon_trader_1";
weapon_trader_1 = _this;
_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
_this setUnitAbility 0.60000002;
if (false) then {_group_1 selectLeader _this;};
};
_unit_18 = objNull;
if (true) then
{
_this = _group_1 createUnit ["Profiteer4", [476.09497, 1088.0248, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_unit_18 = _this;
_this setDir 45.5686;
_this setVehicleVarName "ammo_trader_1";
ammo_trader_1 = _this;
_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
_this setUnitAbility 0.60000002;
if (false) then {_group_1 selectLeader _this;};
};
_vehicle_116 = objNull;
if (true) then
{
@@ -280,15 +199,6 @@ if (true) then
_this setPos [508.49933, 1096.7793, 3.8146973e-006];
};
_vehicle_139 = objNull;
if (true) then
{
_this = createVehicle ["ShootingRange_ACR", [464.41138, 1088.8826], [], 0, "CAN_COLLIDE"];
_vehicle_139 = _this;
_this setDir 163.60194;
_this setPos [464.41138, 1088.8826];
};
_vehicle_143 = objNull;
if (true) then
{
@@ -307,28 +217,6 @@ if (true) then
_this setPos [465.18674, 1095.3278, 2.2888184e-005];
};
_unit_21 = objNull;
if (true) then
{
_this = _group_1 createUnit ["RU_Profiteer3", [502.0412, 1123.3787, 0.10360086], [], 0, "CAN_COLLIDE"];
_unit_21 = _this;
_this setDir 185.64281;
_this setVehicleVarName "metals_trader";
metals_trader = _this;
_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
_this setUnitAbility 0.60000002;
if (false) then {_group_1 selectLeader _this;};
};
_vehicle_157 = objNull;
if (true) then
{
_this = createVehicle ["TargetPopup_ACR", [330.98611, 1041.3842, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_157 = _this;
_this setDir -107.06186;
_this setPos [330.98611, 1041.3842, 1.9073486e-006];
};
_vehicle_160 = objNull;
if (true) then
{
@@ -338,15 +226,6 @@ if (true) then
_this setPos [468.33167, 1086.3636, 3.8146973e-006];
};
_vehicle_166 = objNull;
if (true) then
{
_this = createVehicle ["TargetPopup_ACR", [385.03134, 1062.3904, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_166 = _this;
_this setDir -107.06186;
_this setPos [385.03134, 1062.3904, 3.8146973e-006];
};
_vehicle_170 = objNull;
if (true) then
{
@@ -397,16 +276,6 @@ if (true) then
_this setPos [506.37302, 1117.0841, 7.6293945e-006];
};
_unit_24 = objNull;
if (true) then
{
_this = _group_1 createUnit ["RU_Pilot", [469.495, 1071.1565, -5.7220459e-006], [], 0, "CAN_COLLIDE"];
_unit_24 = _this;
_this setDir -108.01817;
_this setVehicleInit "this allowDammage false;"; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET';
_this setUnitAbility 0.60000002;
if (false) then {_group_1 selectLeader _this;};
};
_vehicle_189 = objNull;
if (true) then
@@ -525,15 +394,6 @@ if (true) then
_this setPos [464.0036, 1088.788, 1.7166138e-005];
};
_vehicle_239 = objNull;
if (true) then
{
_this = createVehicle ["TargetPopup_ACR", [267.32697, 1015.8035, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
_vehicle_239 = _this;
_this setDir -107.06186;
_this setPos [267.32697, 1015.8035, 1.1444092e-005];
};
_vehicle_241 = objNull;
if (true) then
{

View File

@@ -13,16 +13,11 @@ class Mission
"ca_modules_functions",
"warfarebuildings",
"cacharacters_e",
"glt_m300t",
"CSJ_GyroAC",
"cacharacters2",
"SUV_COL",
"cawheeled_acr_octavia",
"CAWheeled_E_ATV",
"CAWheeled_E_LandRover",
"cawheeled_acr_t810",
"cawheeled_acr_hmmwv",
"camisc_acr_pbx"
"glt_m300t",
"sigisolda",
"suv_col",
"csj_gyroac",
};
addOnsAuto[]=
{

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@@ -1,91 +0,0 @@
// DayZ Epoch TRADERS
serverTraders = [
"Policeman",
"CIV_EuroMan01_EP1",
"Profiteer4",
"Functionary1",
"CIV_EuroMan02_EP1",
"RU_Pilot",
"RU_WorkWoman5",
"Dr_Hladik_EP1",
"RU_Profiteer3",
"Citizen3_EP1"
];
// Weapons Traders
menu_Policeman = [
[["Sidearm",30011],["Rifle",30012],["Shotgun",30013],["Assault Rifle",1414],["Machine Gun",1515],["Sniper Rifle",1616]],
[],
"neutral"
];
// Parts Traders
menu_CIV_EuroMan01_EP1 = [
[["Car Parts",30021],["Building Supplies",30022],["Explosives",30023]],
[],
"neutral"
];
// Can Traders
menu_Profiteer4 = [
[["Food and Drinks",30051],["Backpacks",30052],["Toolbelt",30053],["Clothes",30054]],
[
["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar",103],
["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar",102],
["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]
],
"neutral"
];
// Ammo Traders
menu_Functionary1 = [
[["Sidearm Ammo",30001],["Rifle Ammo",30002],["Shotgun and Crossbow Ammo",30003],["Assault Rifle Ammo",4004],["Machine Gun Ammo",5005],["Sniper Rifle Ammo",6006]],
[],
"neutral"
];
// Auto Traders
menu_CIV_EuroMan02_EP1 = [
[["Cars",30041],["Trucks Unarmed",30042],["SUV",30466],["Buses and Vans",30467],["Offroad",30043],["Helicopter Unarmed",30044],["Military Unarmed",30045]],
[],
"neutral"
];
menu_RU_Pilot = [
[["Trucks Armed",30422],["Utility",30046],["Helicopter Armed",30444],["Military Armed",30455],["Fuel Trucks",30047],["Heavy Armor Unarmed",30048]],
[],
"neutral"
];
// Doctors
menu_Dr_Hladik_EP1 = [
[["Medical Supplies",30031],["Chem-lites/Flares",30032],["Smoke Grenades",30033]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Metals Traders
menu_RU_Profiteer3 = [
[["Vaults",30411]],
[
["ItemSilverBar","ItemCopperBar",1,6,"buy","Copper","Silver",103],
["ItemCopperBar","ItemSilverBar",6,1,"buy","Silver","Copper",102],
["ItemGoldBar","ItemSilverBar",1,6,"buy","Silver","Gold",101],
["ItemSilverBar","ItemGoldBar",6,1,"buy","Gold","Silver",100]
],
"neutral"
];
// Boat Traders
menu_Citizen3_EP1 = [
[["Boats Unarmed",30049],["Boats Armed",30499]],
[
["ItemJerrycanEmpty","ItemCopperBar",1,1,"buy","Copper Bar","Empty Jerrycan",101],
["ItemGenerator","ItemGoldBar",1,3,"buy","Gold Bars","Portable Generator",100]
],
"neutral"
];
// ["friendly"] must have more than -2000 humanity,
// ["neutral"] can have any ammount of humanity
// ["hostile"] must have lower than -2000