From 24c91d69b8ca5920309a91e65509c5d617024ec5 Mon Sep 17 00:00:00 2001 From: HARLAN Date: Fri, 13 Dec 2013 15:28:52 -0500 Subject: [PATCH] Support for Ovaron #733 --- .../DayZ_Epoch_23.Ovaron/description.ext | 150 ++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 Server Files/MPMissions/DayZ_Epoch_23.Ovaron/description.ext diff --git a/Server Files/MPMissions/DayZ_Epoch_23.Ovaron/description.ext b/Server Files/MPMissions/DayZ_Epoch_23.Ovaron/description.ext new file mode 100644 index 000000000..d80f898d4 --- /dev/null +++ b/Server Files/MPMissions/DayZ_Epoch_23.Ovaron/description.ext @@ -0,0 +1,150 @@ +respawn = "BASE"; +respawndelay = 5; +onLoadMission= "DayZ Epoch Ovaron"; +OnLoadIntro = "Welcome to DayZ Epoch Ovaron"; +OnLoadIntroTime = False; +OnLoadMissionTime = False; +disabledAI = true; +disableChannels[]={0,2,6}; +enableItemsDropping = 0; + +briefing = 0; +debriefing = 0; + +onPauseScript = ""; +loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; + +class Header +{ + gameType = COOP; //DM, Team, Coop, ... + minPlayers = 1; //min # of players the mission supports + maxPlayers = 100; //Max # of players the mission supports +}; + +aiKills = 1; +diagRadio = 1; +diagHit = 1; + +class RscText +{ + type = 0; + idc = -1; + x = 0; + y = 0; + h = 0.037; + w = 0.3; + style = 0x100; + font = Zeppelin32; + SizeEx = 0.03921; + colorText[] = {1,1,1,1}; + colorBackground[] = {0, 0, 0, 0}; + linespacing = 1; +}; +class RscPicture +{ + access=0; + type=0; + idc=-1; + style=48; + colorBackground[]={0,0,0,0}; + colorText[]={1,1,1,1}; + font="TahomaB"; + sizeEx=0; + lineSpacing=0; + text=""; +}; +class RscLoadingText : RscText +{ + style = 2; + x = 0.323532; + y = 0.666672; + w = 0.352944; + h = 0.039216; + sizeEx = 0.03921; + colorText[] = {0.543,0.5742,0.4102,1.0}; +}; +class RscProgress +{ + x = 0.344; + y = 0.619; + w = 0.313726; + h = 0.0261438; + texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; + colorFrame[] = {0,0,0,0}; + colorBar[] = {1,1,1,1}; +}; +class RscProgressNotFreeze +{ + idc = -1; + type = 45; + style = 0; + x = 0.022059; + y = 0.911772; + w = 0.029412; + h = 0.039216; + texture = "#(argb,8,8,3)color(0,0,0,0)"; +}; +// +// the loading screen itself +// +class DayZ_loadingScreen +{ + idd = -1; + duration = 10e10; + fadein = 0; + fadeout = 0; + name = "loading screen"; + class controlsBackground + { + class blackBG : RscText + { + x = safezoneX; + y = safezoneY; + w = safezoneW; + h = safezoneH; + text = ""; + colorText[] = {0,0,0,0}; + colorBackground[] = {0,0,0,1}; + }; + /* + class nicePic : RscPicture + { + style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO + x = safezoneX + safezoneW/2 - 0.25; + y = safezoneY + safezoneH/2 - 0.2; + w = 0.5; + h = 0.4; + text = "img\nicePic.paa"; + }; + */ + }; + class controls + { + class Title1 : RscLoadingText + { + text = "$STR_LOADING"; // "Loading" text in the middle of the screen + }; + class CA_Progress : RscProgress // progress bar, has to have idc 104 + { + idc = 104; + type = 8; // CT_PROGRESS + style = 0; // ST_SINGLE + texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; + }; + class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse + { + idc = 103; + }; + class Name2: RscText // the text on the top-left + { + idc = 101; + x = 0.05; + y = 0.029412; + w = 0.9; + h = 0.04902; + text = ""; + sizeEx = 0.05; + colorText[] = {0.543,0.5742,0.4102,1.0}; + }; + }; +};