Allow fnc_lockCode to be used server/client side

This allows fnc_lockCode to be used by client and server side scripts.

This also does localization client side but server side the colors are
hard coded english.
This commit is contained in:
oiad
2020-04-07 10:29:17 +12:00
parent 95de5bb914
commit 24bd87cc5f
4 changed files with 29 additions and 21 deletions

View File

@@ -44,7 +44,6 @@ server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compi
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
server_checkIfTowed = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_checkIfTowed.sqf";
server_fnc_lockCode = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_fnc_lockCode.sqf";
server_handleSafeGear = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleSafeGear.sqf";
spawn_ammosupply = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_ammosupply.sqf";
spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_mineveins.sqf";