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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix CH53 Destruction
Let me know if we can't duplicate the code from the CH53 addon in the file ch53_monitorSFX.sqf. If that's the case I will use an #include instead, since the code that kicks and kills players out of the vehicle goes at the bottom of the file anyway.
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74
SQF/dayz_code/system/CH53/ch53_monitorSFX.sqf
Normal file
74
SQF/dayz_code/system/CH53/ch53_monitorSFX.sqf
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@@ -0,0 +1,74 @@
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_vehicle = _this select 0;
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_wait = 0.5;
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//Initiate Variables
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_RampSound = false;
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_gearDown = true;
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_gearSound = false;
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_vehicle setVariable ["HydraulicsFailure",false, false];
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_vehicle setVariable ["EngineFailure",false, false];
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_vehicle setVariable ["AvionicsFailure",false, false];
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//Overall Event Handlers
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_EHDamageIdx = _vehicle addEventHandler ["Dammaged",{
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if ((_this select 2) > 0.8 ) then {
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switch (_this select 1) do {
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case "mala vrtule": {_this select 0 setVariable ["HydraulicsFailure",true, true];};
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case "velka vrtule": {_this select 0 setVariable ["HydraulicsFailure",true, true];};
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case "motor": {_this select 0 setVariable ["EngineFailure",true, true];};
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case "elektronika": {_this select 0 setVariable ["AvionicsFailure",true, true];};
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};
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};
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}];
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while {(alive _vehicle)} do {
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// SINGLE // Ramp Sound Effect
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if((_vehicle animationPhase "ramp_bottom" > 0) && !(_RampSound)) then {
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_vehicle say ["ch53_rampdown",5];
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_RampSound = true;
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sleep 3;
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};
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// SINGLE // Ramp Sound Effect
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if((_vehicle animationPhase "ramp_bottom" < 1) && !(_vehicle animationPhase "ramp_bottom" == 0.56) && (_RampSound)) then {
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_vehicle say ["ch53_rampup",5];
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_RampSound = false;
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sleep 3;
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};
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// SINGLE // Gear Sound Effect
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if((_vehicle animationPhase "gear_nose_1" > 0) && !(_gearSound) && (_gearDown)) then {
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_vehicle say ["ch53_gear",5];
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_gearSound = true;
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};
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// SINGLE // Gear Sound Effect
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if((_vehicle animationPhase "gear_nose_1" < 1) && (_gearSound) && !(_gearDown)) then {
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_vehicle say ["ch53_gear",5];
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_gearSound = false;
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};
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if (player in (crew _vehicle)) then {
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// INFO // SINGLE // Gear Down
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if((_vehicle animationPhase "gear_nose_1" == 0) && !(_gearDown)) then {
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_vehicle vehicleRadio "dws_info_geardown";
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_gearDown = true;
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sleep 3;
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};
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// INFO // SINGLE // Gear Up
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if((_vehicle animationPhase "gear_nose_1" == 1) && (_gearDown)) then {
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_vehicle vehicleRadio "dws_info_gearup";
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_gearDown = false;
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sleep 3;
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};
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};
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if(player in (crew _vehicle)) then {sleep _wait;} else {sleep (_wait * 4);};
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};
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if (player in (crew _vehicle) && (!alive _vehicle)) then {
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player action ["Eject",vehicle player]; //eject player so I can get their gear
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sleep 0.01; //don't use uisleep here
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[player, "explosion"] spawn player_death; //kill player
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};
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_vehicle removeAllEventHandlers "Dammaged";
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