Fix CH53 Destruction

Let me know if we can't duplicate the code from the CH53 addon in the
file ch53_monitorSFX.sqf. If that's the case I will use an #include
instead, since the code that kicks and kills players out of the vehicle
goes at the bottom of the file anyway.
This commit is contained in:
icomrade
2016-04-26 15:16:20 -04:00
parent ec7351dbbc
commit 2411973de5
3 changed files with 80 additions and 0 deletions

View File

@@ -6,6 +6,7 @@ class CH53_DZE : USEC_ch53_E {
displaynameshort = "CH53_DZE";
destrType = "DestructWreck";
enablemanualfire = 0;
secondaryExplosion = -1;
crew = "";
soundGetIn[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1};
soundGetOut[] = {"\ca\Sounds\Air\Noises\heli_door_01",0.316228,1,30};
@@ -28,4 +29,8 @@ class CH53_DZE : USEC_ch53_E {
transportMaxMagazines = 80;
transportmaxbackpacks = 15;
fuelCapacity = 3849;
class eventhandlers {
GetIn = "if ((_this select 2) == player) then {MonitorVM = [_this select 0] execvm '\usec_ch53\scripts\ch53_monitor.sqf';};";
init = "MonitorVM = [_this select 0] execvm '\usec_ch53\scripts\ch53_monitor.sqf';MonitorSFXVM = [_this select 0] execvm '\z\addons\dayz_code\system\CH53\ch53_monitorSFX.sqf';";
};
};