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Don't need this here
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@@ -108,10 +108,6 @@ if (_locked) then { //unlock
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_holder setVariable["ObjectUID",_objectUID,true];
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_holder setVariable["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos", _pos, true];
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_holder setVariable ["OEMPos", _pos, true];
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// remove vault
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// remove vault
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deleteVehicle _obj;
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deleteVehicle _obj;
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