Also use DZE_PlayerZed in player death

This commit is contained in:
Skaronator
2014-01-25 19:38:14 +01:00
parent 2e046824bd
commit 23ece34fb8
2 changed files with 4 additions and 4 deletions

View File

@@ -444,6 +444,9 @@ if(isNil "dayz_maxGlobalZombiesIncrease") then {
if(isNil "dayz_maxZeds") then {
dayz_maxZeds = 500;
};
if (isNil "DZE_PlayerZed") then {
DZE_PlayerZed = true;
};
if(isNil "DZEdebug") then {
DZEdebug = false;
};
@@ -545,9 +548,6 @@ DZE_Lock_Door = "";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
if(isServer) then {
if (isNil "DZE_PlayerZed") then {
DZE_PlayerZed = true;
};
dayz_players = [];
dead_bodyCleanup = [];
needUpdate_objects = [];