Update mission

It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
This commit is contained in:
ebaydayz
2016-03-27 15:18:28 -04:00
parent 8f2ff5cb3e
commit 23caf14dc9
50 changed files with 1027 additions and 1613 deletions

View File

@@ -16,7 +16,7 @@ valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{

View File

@@ -4,21 +4,20 @@ class Mission
addOns[]=
{
"napf",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_epoch",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"dayz_epoch",
"warfarebuildings",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon",
"redryder"
};
@@ -49,11 +48,11 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={10153,0.5,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={10153,0,-4593};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={10153,0.5,-4593};
position[]={10153,0,-4593};
azimut=0;
id=0;
side="WEST";
@@ -172,7 +171,7 @@ class Mission
items=1;
class Item0
{
position[]={8810.7705,138.52499,11751.518};
position[]={8810,138,11751};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
@@ -188,92 +187,92 @@ class Mission
items=23;
class Item0
{
position[]={10010.905,110.96082,10448.559};
position[]={10010,110,10448};
name="center";
type="Empty";
};
class Item1
{
position[]={10153.301,0.48597428,-4593.061};
position[]={10153,0,-4593};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={1511.1515,6.4048538,11479.399};
position[]={1511,6,11479};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={6946.2808,7.0185013,17384.557};
position[]={6946,7,17384};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={5410.916,7.2133398,16675.912};
position[]={5410,7,16675};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={4672.4092,8.506402,14940.254};
position[]={4672,8,14940};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={2719.9617,3.2610674,12226.175};
position[]={2719,3,12226};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={12231.441,2.585845,16319.117};
position[]={12231,2,16319};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={4104.0498,22.422367,13025.828};
position[]={4104,22,13025};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={1460.7332,0.55348521,10583.732};
position[]={1460,0,10583};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={10282.8,23.0424,18449.203};
position[]={10282,23,18449};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={12861.892,2.1743674,14849.523};
position[]={12861,2,14849};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={10709.255,33.675358,17085.104};
position[]={10709,33,17085};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={8246.7275,15.544708,15490.344};
position[]={8246,15,15490};
name="NeutralTraderCity";
text="Trader City Lenzburg";
type="mil_circle";
};
class Item14
{
position[]={12397.357,216.53304,5068.0298};
position[]={12397,216,5068};
name="FriendlyTraderCity";
text="Trader City Schratten";
type="mil_circle";
@@ -281,7 +280,7 @@ class Mission
};
class Item15
{
position[]={5150.6099,71.601753,4862.3594};
position[]={5150,71,4862};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
@@ -289,7 +288,7 @@ class Mission
};
class Item16
{
position[]={15128.379,19.974716,16421.879};
position[]={15128,19,16421};
name="UnarmedAirVehicles";
text="AWOLs Airfield";
type="mil_dot";
@@ -297,7 +296,7 @@ class Mission
};
class Item17
{
position[]={2125.5425,13.000834,7807.833};
position[]={2125,13,7807};
name="West Wholesaler";
text="West Wholesaler";
type="mil_dot";
@@ -305,7 +304,7 @@ class Mission
};
class Item18
{
position[]={5372.1465,5.0164638,16091.704};
position[]={5372,5,16091};
name="NorthWholesaler";
text="North Wholesaler";
type="mil_dot";
@@ -313,7 +312,7 @@ class Mission
};
class Item19
{
position[]={6776.3237,-0.25546163,16955.648};
position[]={6776,0,16955};
name="NorthBoatVendor";
text="Nordic Boats";
type="mil_dot";
@@ -321,7 +320,7 @@ class Mission
};
class Item20
{
position[]={10404.296,106.05455,8282.8232};
position[]={10404,106,8282};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
@@ -329,7 +328,7 @@ class Mission
};
class Item21
{
position[]={16835.688,-2.917357,5268.064};
position[]={16835,-2,5268};
name="SouthBoatVendor";
text="Pauls Boats";
type="mil_dot";
@@ -337,7 +336,7 @@ class Mission
};
class Item22
{
position[]={15520.298,5.3862243,13225.447};
position[]={15520,5,13225};
name="NeutralTraderCIty2";
text="Trader city Emmen";
type="mil_circle";
@@ -347,159 +346,96 @@ class Mission
class Sensors
{
items=10;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={8246.3184,15.544708,15485.867};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={8246,15,15485};
TRGDEF
name="Lenz";
expCond="(player distance Lenz) < 50;";
expActiv="[""trader city Lenzburg"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Lenzburg"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Lenzburg"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Lenzburg"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={15506.952,6.2226005,13229.368};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={15506,6,13229};
TRGDEF
name="Emmen";
expCond="(player distance Emmen) < 100;";
expActiv="[""trader city Emmen"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Emmen"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Emmen"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Emmen"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={12399.751,216.42809,5074.5273};
a=75;
b=75;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={12399,216,5074};
TRGDEF
name="Schratten";
expCond="(player distance Schratten) < 75;";
expActiv="[""trader city Schratten"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Schratten"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Schratten"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Schratten"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={10398.626,105.61282,8279.4619};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={10398,105,8279};
TRGDEF
name="Bandit";
expCond="(player distance Bandit) < 50;";
expActiv="[""Bandit Camp"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Bandit Camp"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={5149.9814,71.601753,4864.1191};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={5149,71,4864};
TRGDEF
name="Hero";
expCond="(player distance Hero) < 50;";
expActiv="[""Hero Vendor"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Hero Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Vendor"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={2122.7954,13.000834,7807.9878};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={2122,13,7807};
TRGDEF
name="Wholesale1";
expCond="(player distance Wholesale1) < 50;";
expActiv="[""West Wholesaler"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""West Wholesaler"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""West Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""West Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item6
{
position[]={5379.0342,4.9903588,16103.187};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={5379,4,16103};
TRGDEF
name="Wholesaler";
expCond="(player distance Wholesaler) < 50;";
expActiv="[""Wholesaler"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Wholesaler"",true,""enter""] call player_traderCity;";
expDesactiv="[""Wholesaler"",true,""leave""] call player_traderCity;";
};
class Item7
{
position[]={6772.8877,0.45900518,16983.27};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={6772,0,16983};
TRGDEF
name="Boat1";
expCond="(player distance boat1) < 50;";
expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Boat Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Vendor"",true,""leave""] call player_traderCity;";
};
class Item8
{
position[]={16839.973,0.43266046,5264.0566};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={16839,0,5264};
TRGDEF
name="Boat2";
expCond="(player distance boat2) < 50;";
expActiv="[""Boat Vendor"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Boat Vendor"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Boat Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Boat Vendor"",true,""leave""] call player_traderCity;";
};
class Item9
{
position[]={15128.379,19.974716,16421.879};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={15128,19,16421};
TRGDEF
name="AWOL";
expCond="(player distance awol) < 75;";
expActiv="[""Aircraft Vendor"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Aircraft Vendor"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Aircraft Vendor"",true,""enter""] call player_traderCity;";
expDesactiv="[""Aircraft Vendor"",true,""leave""] call player_traderCity;";
};
};
};