Update mission

It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
This commit is contained in:
ebaydayz
2016-03-27 15:18:28 -04:00
parent 8f2ff5cb3e
commit 23caf14dc9
50 changed files with 1027 additions and 1613 deletions

View File

@@ -16,7 +16,7 @@ valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{

View File

@@ -4,16 +4,17 @@ class Mission
addOns[]=
{
"smd_sahrani_a2",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"glt_m300t",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon",
"pook_h13",
"redryder"
@@ -45,11 +46,11 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={12001,0.2,-4596};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={12001,0,-4596};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={12001,0.2,-4596};
position[]={12001,0,-4596};
azimut=0;
id=0;
side="WEST";
@@ -168,7 +169,7 @@ class Mission
items=1;
class Item0
{
position[]={-144,0.5,2320};
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
@@ -184,49 +185,49 @@ class Mission
items=18;
class Item0
{
position[]={10442.41,86.282227,10438.262};
position[]={10442,86,10438};
name="center";
type="Empty";
};
class Item1
{
position[]={12000.449,0.24700873,-4595.7935};
position[]={12000,0,-4595};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={11303.517,4.7743783,4898.4619};
position[]={11303,4,4898};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={7517.8403,1.4138141,6234.5605};
position[]={7517,1,6234};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={13580.703,0.10917063,7727.5347};
position[]={13580,0,7727};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={13288.121,3.2314248,10559.604};
position[]={13288,3,10559};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={16810.59,3.1235363,9417.2383};
position[]={16810,3,9417};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={12556.741,42.050045,8359.4141};
position[]={12556,42,8359};
name="Tradercitycorazol";
text="Trader City Corazol";
type="mil_circle";
@@ -234,7 +235,7 @@ class Mission
};
class Item8
{
position[]={13574.1,3.9422112,8677.3457};
position[]={13574,3,8677};
name="wholesaleSouth";
text="Wholesaler";
type="mil_dot";
@@ -242,7 +243,7 @@ class Mission
};
class Item9
{
position[]={11453.298,4.9919319,5418.7021};
position[]={11453,4,5418};
name="boatTraderEast";
text="Wholesaler";
type="mil_dot";
@@ -250,7 +251,7 @@ class Mission
};
class Item10
{
position[]={19237.213,4.9949999,13592.512};
position[]={19237,4,13592};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
@@ -258,7 +259,7 @@ class Mission
};
class Item11
{
position[]={9911.3213,139.995,10010.431};
position[]={9911,139,10010};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
@@ -266,7 +267,7 @@ class Mission
};
class Item12
{
position[]={6414.8628,57.15451,7461.5723};
position[]={6414,57,7461};
name="BanditDen";
text="Bandit Camp";
type="mil_dot";
@@ -274,7 +275,7 @@ class Mission
};
class Item13
{
position[]={17186.959,40.040371,13596.239};
position[]={17186,40,13596};
name="Ixel";
text="Trader City Ixel";
type="mil_circle";
@@ -282,7 +283,7 @@ class Mission
};
class Item14
{
position[]={13434.161,2.1032507,6888.8013};
position[]={13434,2,6888};
name="BoatDealerEast";
text="Boat Dealer";
type="mil_dot";
@@ -290,7 +291,7 @@ class Mission
};
class Item15
{
position[]={14273.87,41.640797,12408.889};
position[]={14273,41,12408};
name="TradercityBag";
text="Trader City Bag";
type="mil_circle";
@@ -298,7 +299,7 @@ class Mission
};
class Item16
{
position[]={17270.643,14.956485,9570.7744};
position[]={17270,14,9570};
name="HeroTrader";
text="Hero Camp";
type="mil_dot";
@@ -306,7 +307,7 @@ class Mission
};
class Item17
{
position[]={13243.119,25.951698,11188.961};
position[]={13243,25,11188};
name="BlackMarket";
text="Black Market Vendor";
type="mil_dot";
@@ -316,71 +317,42 @@ class Mission
class Sensors
{
items=4;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={12555.938,41.838242,8357.666};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={12555,41,8357};
TRGDEF
name="zone3";
expCond="(player distance zone3) < 100;";
expActiv="[""trader city Corazol"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Corazol"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Corazol"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Corazol"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={14274.979,40.538948,12408.225};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={14274,40,12408};
TRGDEF
name="zone2";
expCond="(player distance zone2) < 100;";
expActiv="[""trader city Bag"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Bag"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Bag"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Bag"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={17182.676,40.195862,13597.488};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={17182,40,13597};
TRGDEF
name="zone1";
expCond="(player distance zone1) < 100;";
expActiv="[""trader city Ixel"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Ixel"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Ixel"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Ixel"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={13241.491,25.951698,11188.463};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={13241,25,11188};
TRGDEF
name="bmarket";
expCond="(player distance bmarket) < 50;";
expActiv="[""Black Market"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Black Market"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Black Market"",true,""enter""] call player_traderCity;";
expDesactiv="[""Black Market"",true,""leave""] call player_traderCity;";
};
};
};