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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-26 03:36:02 +03:00
Update mission
It should no longer be necessary to load dayz_vehicles in the mission.sqm addons. It was taken out of mission.sqm in vanilla around 1.8. The dayz_logo_ca.paa file was identical to loadingscreen.paa
This commit is contained in:
@@ -4,6 +4,8 @@ class Mission
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addOns[]=
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{
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"brg_africa",
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"map_eu",
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"ca_modules_animals",
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"CABuildings",
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"CABuildings2",
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"CAMisc",
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@@ -16,14 +18,14 @@ class Mission
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"ibr_rn",
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"ibr_hangars",
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"ibr_airports",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"dayz_vehicles",
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"cacharacters_pmc",
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"ca_modules_functions",
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"dayz_epoch",
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"ibr_fapovo",
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"ibr_lcivilian_patch",
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"chn_crocodile",
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@@ -31,7 +33,6 @@ class Mission
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"map_eu",
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"jetskiyanahuiaddon",
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"redryder"
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};
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@@ -62,11 +63,11 @@ class Mission
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={2758,0.6,-2655};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={2758,0,-2655};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={2758,0.6,-2655};
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position[]={2758,0,-2655};
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azimut=0;
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id=0;
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side="WEST";
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@@ -185,7 +186,7 @@ class Mission
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items=1;
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class Item0
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{
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position[]={-144,0.5,2320};
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position[]={-144,0,2320};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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@@ -201,55 +202,55 @@ class Mission
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items=16;
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class Item0
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{
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position[]={2594.0728,0.6465264,2435.2771};
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position[]={2594,0,2435};
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name="center";
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type="Empty";
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};
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class Item1
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{
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position[]={2757.4146,0.59276092,-2655.0342};
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position[]={2757,0,-2655};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={4426.1665,0.60818869,2903.813};
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position[]={4426,0,2903};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={1813.4987,40.160892,592.89563};
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position[]={1813,40,592};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={2084.6702,4.0150285,2140.4617};
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position[]={2084,4,2140};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={2743.6621,27.975706,570.25165};
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position[]={2743,27,570};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={4737.4814,18.66374,1543.0638};
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position[]={4737,18,1543};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={1286.0834,16.212408,1884.5648};
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position[]={1286,16,1884};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={4099.8286,16.890327,9242.6455};
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position[]={4099,16,9242};
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name="BanditTrader";
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text="Bandit Trader";
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type="mil_dot";
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@@ -257,7 +258,7 @@ class Mission
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};
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class Item9
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{
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position[]={4491.8037,11.992476,495.3186};
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position[]={4491,11,495};
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name="AirVehicleUnarmed";
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text="AWOL's Airfield";
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type="mil_dot";
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@@ -265,7 +266,7 @@ class Mission
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};
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class Item10
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{
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position[]={3695.9006,30.997803,2409.437};
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position[]={3695,30,2409};
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name="TraderCity1";
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text="Trader City Lixovo";
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type="mil_circle";
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@@ -273,7 +274,7 @@ class Mission
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};
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class Item11
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{
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position[]={3390.436,67.553764,4102.3057};
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position[]={3390,67,4102};
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name="TraderCity2";
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text="Trader City Didina";
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type="mil_circle";
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@@ -281,7 +282,7 @@ class Mission
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};
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class Item12
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{
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position[]={4688.2495,4.7524023,1887.5637};
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position[]={4688,4,1887};
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name="Wholesaler";
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text="Pauls Wholesale Crates";
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type="mil_dot";
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@@ -289,7 +290,7 @@ class Mission
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};
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class Item13
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{
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position[]={1609.009,24.847778,1071.5125};
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position[]={1609,24,1071};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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@@ -297,7 +298,7 @@ class Mission
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};
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class Item14
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{
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position[]={4342.1919,14.623056,3663.1824};
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position[]={4342,14,3663};
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name="HeroVendor";
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text="Hero Vendor";
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type="mil_dot";
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@@ -305,7 +306,7 @@ class Mission
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};
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class Item15
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{
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position[]={3540.96,-2.9805782,3142.8955};
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position[]={3540,-2,3142};
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name="BoatVendor";
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text="Boat Vendor";
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type="mil_dot";
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@@ -315,107 +316,60 @@ class Mission
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class Sensors
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{
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items=6;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
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class Item0
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{
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position[]={1607.4017,24.848572,1062.5992};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={1607,24,1062};
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TRGDEF
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name="BanditVendor";
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expCond="(player distance BanditVendor) < 100; ";
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expActiv="[""Bandit Camp"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""Bandit Camp"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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position[]={4489.2705,18.003222,488.39325};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={4489,18,488};
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TRGDEF
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name="AirVehicleVendor";
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expCond="(player distance AirVehicleVendor) < 100; ";
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expActiv="[""AWOLs Air Vehicles"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""AWOLs Air Vehicles"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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expActiv="[""AWOLs Air Vehicles"",true,""enter""] call player_traderCity;";
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expDesactiv="[""AWOLs Air Vehicles"",true,""leave""] call player_traderCity;";
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};
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class Item2
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{
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position[]={3698.187,30.951563,2407.4331};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={3698,30,2407};
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TRGDEF
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name="TraderCity1";
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expCond="(player distance TraderCity1) < 100; ";
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expActiv="[""trader city Lixovo"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Lixovo"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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expActiv="[""trader city Lixovo"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Lixovo"",true,""leave""] call player_traderCity;";
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};
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class Item3
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{
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position[]={4689.3506,4.6768036,1886.0624};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={4689,4,1886};
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TRGDEF
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name="Wholesaler";
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expCond="(player distance Wholesaler) < 100; ";
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expActiv="[""Pauls Wholesale Camp"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""Pauls Wholesale Camp"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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expActiv="[""Pauls Wholesale Camp"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Pauls Wholesale Camp"",true,""leave""] call player_traderCity;";
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};
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class Item4
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{
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position[]={4336.1519,14.623057,3660.7361};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={4336,14,3660};
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TRGDEF
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name="HeroVendor";
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expCond="(player distance HeroVendor) < 100; ";
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expActiv="[""Hero Camp"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""Hero Camp"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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expActiv="[""Hero Camp"",true,""enter""] call player_traderCity;";
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expDesactiv="[""Hero Camp"",true,""leave""] call player_traderCity;";
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};
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class Item5
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{
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position[]={3396.0093,67.553764,4099.6104};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={3396,67,4099};
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TRGDEF
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name="TraderCity2";
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expCond="(player distance TraderCity2) < 100; ";
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expActiv="[""trader city Didina"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Didina"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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};
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expActiv="[""trader city Didina"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Didina"",true,""leave""] call player_traderCity;";
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};
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};
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};
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