Update mission

It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
This commit is contained in:
ebaydayz
2016-03-27 15:18:28 -04:00
parent 8f2ff5cb3e
commit 23caf14dc9
50 changed files with 1027 additions and 1613 deletions

View File

@@ -4,6 +4,8 @@ class Mission
addOns[]=
{
"brg_africa",
"map_eu",
"ca_modules_animals",
"CABuildings",
"CABuildings2",
"CAMisc",
@@ -16,14 +18,14 @@ class Mission
"ibr_rn",
"ibr_hangars",
"ibr_airports",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"dayz_epoch",
"ibr_fapovo",
"ibr_lcivilian_patch",
"chn_crocodile",
@@ -31,7 +33,6 @@ class Mission
"glt_m300t",
"pook_h13",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon",
"redryder"
};
@@ -62,11 +63,11 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={2758,0.6,-2655};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={2758,0,-2655};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={2758,0.6,-2655};
position[]={2758,0,-2655};
azimut=0;
id=0;
side="WEST";
@@ -185,7 +186,7 @@ class Mission
items=1;
class Item0
{
position[]={-144,0.5,2320};
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
@@ -201,55 +202,55 @@ class Mission
items=16;
class Item0
{
position[]={2594.0728,0.6465264,2435.2771};
position[]={2594,0,2435};
name="center";
type="Empty";
};
class Item1
{
position[]={2757.4146,0.59276092,-2655.0342};
position[]={2757,0,-2655};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={4426.1665,0.60818869,2903.813};
position[]={4426,0,2903};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={1813.4987,40.160892,592.89563};
position[]={1813,40,592};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={2084.6702,4.0150285,2140.4617};
position[]={2084,4,2140};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={2743.6621,27.975706,570.25165};
position[]={2743,27,570};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={4737.4814,18.66374,1543.0638};
position[]={4737,18,1543};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={1286.0834,16.212408,1884.5648};
position[]={1286,16,1884};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={4099.8286,16.890327,9242.6455};
position[]={4099,16,9242};
name="BanditTrader";
text="Bandit Trader";
type="mil_dot";
@@ -257,7 +258,7 @@ class Mission
};
class Item9
{
position[]={4491.8037,11.992476,495.3186};
position[]={4491,11,495};
name="AirVehicleUnarmed";
text="AWOL's Airfield";
type="mil_dot";
@@ -265,7 +266,7 @@ class Mission
};
class Item10
{
position[]={3695.9006,30.997803,2409.437};
position[]={3695,30,2409};
name="TraderCity1";
text="Trader City Lixovo";
type="mil_circle";
@@ -273,7 +274,7 @@ class Mission
};
class Item11
{
position[]={3390.436,67.553764,4102.3057};
position[]={3390,67,4102};
name="TraderCity2";
text="Trader City Didina";
type="mil_circle";
@@ -281,7 +282,7 @@ class Mission
};
class Item12
{
position[]={4688.2495,4.7524023,1887.5637};
position[]={4688,4,1887};
name="Wholesaler";
text="Pauls Wholesale Crates";
type="mil_dot";
@@ -289,7 +290,7 @@ class Mission
};
class Item13
{
position[]={1609.009,24.847778,1071.5125};
position[]={1609,24,1071};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
@@ -297,7 +298,7 @@ class Mission
};
class Item14
{
position[]={4342.1919,14.623056,3663.1824};
position[]={4342,14,3663};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
@@ -305,7 +306,7 @@ class Mission
};
class Item15
{
position[]={3540.96,-2.9805782,3142.8955};
position[]={3540,-2,3142};
name="BoatVendor";
text="Boat Vendor";
type="mil_dot";
@@ -315,107 +316,60 @@ class Mission
class Sensors
{
items=6;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={1607.4017,24.848572,1062.5992};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={1607,24,1062};
TRGDEF
name="BanditVendor";
expCond="(player distance BanditVendor) < 100; ";
expActiv="[""Bandit Camp"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Bandit Camp"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Bandit Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Camp"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={4489.2705,18.003222,488.39325};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={4489,18,488};
TRGDEF
name="AirVehicleVendor";
expCond="(player distance AirVehicleVendor) < 100; ";
expActiv="[""AWOLs Air Vehicles"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""AWOLs Air Vehicles"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""AWOLs Air Vehicles"",true,""enter""] call player_traderCity;";
expDesactiv="[""AWOLs Air Vehicles"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={3698.187,30.951563,2407.4331};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={3698,30,2407};
TRGDEF
name="TraderCity1";
expCond="(player distance TraderCity1) < 100; ";
expActiv="[""trader city Lixovo"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Lixovo"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Lixovo"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Lixovo"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={4689.3506,4.6768036,1886.0624};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={4689,4,1886};
TRGDEF
name="Wholesaler";
expCond="(player distance Wholesaler) < 100; ";
expActiv="[""Pauls Wholesale Camp"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Pauls Wholesale Camp"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Pauls Wholesale Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Pauls Wholesale Camp"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={4336.1519,14.623057,3660.7361};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={4336,14,3660};
TRGDEF
name="HeroVendor";
expCond="(player distance HeroVendor) < 100; ";
expActiv="[""Hero Camp"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""Hero Camp"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""Hero Camp"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Camp"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={3396.0093,67.553764,4099.6104};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={3396,67,4099};
TRGDEF
name="TraderCity2";
expCond="(player distance TraderCity2) < 100; ";
expActiv="[""trader city Didina"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Didina"",true,""leave""] spawn player_traderCity;";
class Effects
{
};
expActiv="[""trader city Didina"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Didina"",true,""leave""] call player_traderCity;";
};
};
};