mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-28 10:41:50 +03:00
Update mission
It should no longer be necessary to load dayz_vehicles in the mission.sqm addons. It was taken out of mission.sqm in vanilla around 1.8. The dayz_logo_ca.paa file was identical to loadingscreen.paa
This commit is contained in:
@@ -16,7 +16,7 @@ valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
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defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
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textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
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class Header
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{
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@@ -4,17 +4,19 @@ class Mission
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addOns[]=
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{
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"fdf_isle1_a",
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"map_eu",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"dayz_vehicles",
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"cacharacters_pmc",
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"ca_modules_functions",
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"dayz_epoch",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"map_eu",
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"jetskiyanahuiaddon",
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"redryder"
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};
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@@ -45,11 +47,11 @@ class Mission
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={10062,0.5,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={10062,0.5,-9457};
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position[]={10062,0,-9457};
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azimut=0;
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id=0;
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side="WEST";
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@@ -168,7 +170,7 @@ class Mission
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items=1;
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class Item0
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{
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position[]={-144,0.5,2320};
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position[]={-144,0,2320};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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@@ -184,49 +186,49 @@ class Mission
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items=15;
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class Item0
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{
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position[]={10788.115,90.416954,8680.3896};
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position[]={10788,90,8680};
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name="center";
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type="Empty";
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};
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class Item1
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{
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position[]={10061.47,0.50175238,-9456.5117};
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position[]={10061,0,-9456};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={10772.252,8.8704214,5547.606};
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position[]={10772,8,5547};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={12156.554,4.1533175,11002.222};
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position[]={12156,4,11002};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={9178.5977,38.043068,6427.9619};
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position[]={9178,38,6427};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={7914.2358,9.5998287,7496.2734};
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position[]={7914,9,7496};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={7867.2437,7.0066466,8968.2842};
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position[]={7867,7,8968};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={10015.868,5.0297446,5963.0625};
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position[]={10015,5,5963};
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name="wholesaleSouth";
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text="Wholesaler";
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type="mil_dot";
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@@ -234,7 +236,7 @@ class Mission
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};
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class Item8
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{
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position[]={14853.64,37.77092,7646.6982};
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position[]={14853,37,7646};
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name="boatTraderEast";
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text="Wholesaler";
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type="mil_dot";
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@@ -242,7 +244,7 @@ class Mission
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};
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class Item9
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{
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position[]={11897.247,2.0606923,5307.1626};
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position[]={11897,2,5307};
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name="BoatDealerSouth";
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text="Boat Dealer";
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type="mil_dot";
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@@ -250,7 +252,7 @@ class Mission
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};
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class Item10
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{
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position[]={8294.4307,5.0005341,4347.4355};
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position[]={8294,5,4347};
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name="AirVehicles";
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text="Aircraft Dealer";
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type="mil_dot";
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@@ -258,7 +260,7 @@ class Mission
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};
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class Item11
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{
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position[]={13572.653,41.133896,7520.5161};
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position[]={13572,41,7520};
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name="BanditDen";
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text="Bandit Camp";
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type="mil_dot";
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@@ -266,7 +268,7 @@ class Mission
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};
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class Item12
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{
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position[]={9660.5234,25.000839,10888.863};
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position[]={9660,25,10888};
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name="Jesco";
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text="Trader City Jesco";
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type="mil_circle";
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@@ -274,7 +276,7 @@ class Mission
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};
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class Item13
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{
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position[]={7979.0151,22.484041,10603.889};
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position[]={7979,22,10603};
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name="TradercityBash";
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text="Trader City Berezniki";
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type="mil_circle";
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@@ -282,7 +284,7 @@ class Mission
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};
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class Item14
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{
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position[]={9728.8066,5.0182734,4045.4143};
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position[]={9728,5,4045};
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name="HeroTrader";
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text="Hero Camp";
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type="mil_dot";
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@@ -292,41 +294,24 @@ class Mission
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class Sensors
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{
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items=2;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_3";};
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class Item0
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{
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position[]={7987.2495,7.9986267,10603.404};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={7987,7,10603};
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TRGDEF
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name="zonebash";
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expCond="(player distance zonebash) < 100;";
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expActiv="[""trader city Berezniki"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Berezniki"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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soundDet="arabian_market_3";
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};
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expActiv="[""trader city Berezniki"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Berezniki"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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position[]={9656.8906,25.000839,10889.035};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={9656,25,10889};
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TRGDEF
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name="zoneklen";
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expCond="(player distance zoneklen) < 100;";
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expActiv="[""trader city Jesco"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Jesco"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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soundDet="arabian_market_3";
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};
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expActiv="[""trader city Jesco"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Jesco"",true,""leave""] call player_traderCity;";
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};
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};
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};
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