Update mission

It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
This commit is contained in:
ebaydayz
2016-03-27 15:18:28 -04:00
parent 8f2ff5cb3e
commit 23caf14dc9
50 changed files with 1027 additions and 1613 deletions

View File

@@ -16,7 +16,7 @@ valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{

View File

@@ -4,17 +4,19 @@ class Mission
addOns[]=
{
"fdf_isle1_a",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"dayz_epoch",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon",
"redryder"
};
@@ -45,11 +47,11 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={10062,0.5,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={10062,0.5,-9457};
position[]={10062,0,-9457};
azimut=0;
id=0;
side="WEST";
@@ -168,7 +170,7 @@ class Mission
items=1;
class Item0
{
position[]={-144,0.5,2320};
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
@@ -184,49 +186,49 @@ class Mission
items=15;
class Item0
{
position[]={10788.115,90.416954,8680.3896};
position[]={10788,90,8680};
name="center";
type="Empty";
};
class Item1
{
position[]={10061.47,0.50175238,-9456.5117};
position[]={10061,0,-9456};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={10772.252,8.8704214,5547.606};
position[]={10772,8,5547};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={12156.554,4.1533175,11002.222};
position[]={12156,4,11002};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={9178.5977,38.043068,6427.9619};
position[]={9178,38,6427};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={7914.2358,9.5998287,7496.2734};
position[]={7914,9,7496};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={7867.2437,7.0066466,8968.2842};
position[]={7867,7,8968};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={10015.868,5.0297446,5963.0625};
position[]={10015,5,5963};
name="wholesaleSouth";
text="Wholesaler";
type="mil_dot";
@@ -234,7 +236,7 @@ class Mission
};
class Item8
{
position[]={14853.64,37.77092,7646.6982};
position[]={14853,37,7646};
name="boatTraderEast";
text="Wholesaler";
type="mil_dot";
@@ -242,7 +244,7 @@ class Mission
};
class Item9
{
position[]={11897.247,2.0606923,5307.1626};
position[]={11897,2,5307};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
@@ -250,7 +252,7 @@ class Mission
};
class Item10
{
position[]={8294.4307,5.0005341,4347.4355};
position[]={8294,5,4347};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
@@ -258,7 +260,7 @@ class Mission
};
class Item11
{
position[]={13572.653,41.133896,7520.5161};
position[]={13572,41,7520};
name="BanditDen";
text="Bandit Camp";
type="mil_dot";
@@ -266,7 +268,7 @@ class Mission
};
class Item12
{
position[]={9660.5234,25.000839,10888.863};
position[]={9660,25,10888};
name="Jesco";
text="Trader City Jesco";
type="mil_circle";
@@ -274,7 +276,7 @@ class Mission
};
class Item13
{
position[]={7979.0151,22.484041,10603.889};
position[]={7979,22,10603};
name="TradercityBash";
text="Trader City Berezniki";
type="mil_circle";
@@ -282,7 +284,7 @@ class Mission
};
class Item14
{
position[]={9728.8066,5.0182734,4045.4143};
position[]={9728,5,4045};
name="HeroTrader";
text="Hero Camp";
type="mil_dot";
@@ -292,41 +294,24 @@ class Mission
class Sensors
{
items=2;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_3";};
class Item0
{
position[]={7987.2495,7.9986267,10603.404};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={7987,7,10603};
TRGDEF
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="[""trader city Berezniki"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Berezniki"",true,""leave""] spawn player_traderCity;";
class Effects
{
soundDet="arabian_market_3";
};
expActiv="[""trader city Berezniki"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Berezniki"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={9656.8906,25.000839,10889.035};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={9656,25,10889};
TRGDEF
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="[""trader city Jesco"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Jesco"",true,""leave""] spawn player_traderCity;";
class Effects
{
soundDet="arabian_market_3";
};
expActiv="[""trader city Jesco"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Jesco"",true,""leave""] call player_traderCity;";
};
};
};