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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 17:42:01 +03:00
Update mission
It should no longer be necessary to load dayz_vehicles in the mission.sqm addons. It was taken out of mission.sqm in vanilla around 1.8. The dayz_logo_ca.paa file was identical to loadingscreen.paa
This commit is contained in:
@@ -16,7 +16,7 @@ valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
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defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
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textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
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loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
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loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
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class Header
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{
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@@ -4,23 +4,22 @@ class Mission
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addOns[]=
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{
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"ibr_isladuala",
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"map_eu",
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"ca_modules_animals",
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"dayz_anim",
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"dayz_code",
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"dayz_communityassets",
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"dayz_weapons",
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"dayz_equip",
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"dayz_epoch",
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"dayz_vehicles",
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"cacharacters_pmc",
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"ca_modules_functions",
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"dayz_epoch",
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"warfarebuildings",
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"ind_tank",
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"camisc_e",
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"glt_m300t",
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"pook_h13",
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"csj_gyroac",
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"map_eu",
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"jetskiyanahuiaddon",
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"redryder"
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};
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@@ -51,11 +50,11 @@ class Mission
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class Vehicles
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{
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items=100;
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#define PLRDEF position[]={4942,0.3,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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#define PLRDEF position[]={4942,0,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
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class Item0{id=0;PLRDEF};
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class Item1
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{
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position[]={4942,0.3,-2778};
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position[]={4942,0,-2778};
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azimut=0;
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id=0;
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side="WEST";
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@@ -174,7 +173,7 @@ class Mission
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items=1;
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class Item0
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{
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position[]={-144,0.5,2320};
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position[]={-144,0,2320};
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id=50;
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side="LOGIC";
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vehicle="FunctionsManager";
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@@ -190,85 +189,85 @@ class Mission
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items=24;
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class Item0
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{
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position[]={5123.2769,19.525311,5223.6709};
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position[]={5123,19,5223};
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name="center";
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type="Empty";
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};
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class Item1
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{
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position[]={4941.9492,0.25432843,-2778.3408};
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position[]={4941,0,-2778};
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name="respawn_west";
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type="Empty";
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};
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class Item2
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{
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position[]={2692.584,11.421525,2918.6897};
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position[]={2692,11,2918};
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name="spawn0";
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type="Empty";
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};
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class Item3
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{
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position[]={7461.1777,14.619759,1406.2338};
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position[]={7461,14,1406};
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name="spawn1";
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type="Empty";
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};
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class Item4
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{
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position[]={3664.4341,86.940613,2053.8958};
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position[]={3664,86,2053};
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name="spawn2";
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type="Empty";
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};
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class Item5
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{
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position[]={1875.1743,38.684772,3480.5664};
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position[]={1875,38,3480};
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name="spawn3";
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type="Empty";
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};
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class Item6
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{
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position[]={5990.584,18.46468,1276.1241};
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position[]={5990,18,1276};
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name="spawn4";
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type="Empty";
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};
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class Item7
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{
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position[]={7960.187,45.349487,2190.6868};
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position[]={7960,45,2190};
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name="spawn5";
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type="Empty";
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};
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class Item8
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{
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position[]={8837.7354,58.60104,3295.2551};
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position[]={8837,58,3295};
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name="spawn6";
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type="Empty";
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};
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class Item9
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{
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position[]={7633.5381,9.8216896,4354.9155};
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position[]={7633,9,4354};
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name="spawn7";
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type="Empty";
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};
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class Item10
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{
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position[]={4663.1782,15.351269,1381.7307};
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position[]={4663,15,1381};
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name="spawn8";
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type="Empty";
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};
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class Item11
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{
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position[]={2221.6128,2.8539281,1392.8492};
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position[]={2221,2,1392};
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name="spawn9";
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type="Empty";
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};
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class Item12
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{
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position[]={8843.6318,88.607994,5988.752};
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position[]={8843,88,5988};
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name="spawn10";
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type="Empty";
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};
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class Item13
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{
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position[]={1992.0319,8.9432526,1169.2572};
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position[]={1992,8,1169};
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name="st_2";
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text="Trader City Camara";
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type="mil_circle";
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@@ -276,7 +275,7 @@ class Mission
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};
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class Item14
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{
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position[]={1283.6398,48.98877,9073.46};
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position[]={1283,48,9073};
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name="st_3";
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text="Trader City Pinley";
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type="mil_circle";
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@@ -284,7 +283,7 @@ class Mission
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};
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class Item15
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{
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position[]={4968.3447,13.259677,5130.9521};
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position[]={4968,13,5130};
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name="st_4";
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text="Trader City Nubak";
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type="mil_circle";
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@@ -292,7 +291,7 @@ class Mission
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};
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class Item16
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{
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position[]={5976.2603,19.447077,6162.7344};
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position[]={5976,19,6162};
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name="st_3_1";
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text="Airplane Dealer";
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type="mil_dot";
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@@ -300,7 +299,7 @@ class Mission
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};
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class Item17
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{
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position[]={8784.0742,0.97019702,5185.1777};
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position[]={8784,0,5185};
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name="st_3_1_1";
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text="Boat Dealer";
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type="hd_dot";
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@@ -308,7 +307,7 @@ class Mission
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};
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class Item18
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{
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position[]={2641.8079,4.0012341,7123.3096};
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position[]={2641,4,7123};
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name="st_3_1_1_1";
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text="Boat Dealer";
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type="hd_dot";
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@@ -316,7 +315,7 @@ class Mission
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};
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class Item19
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{
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position[]={6285.6479,12.242177,1296.9764};
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position[]={6285,12,1296};
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name="st_3_2";
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text="Wholesaler";
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type="hd_dot";
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@@ -324,7 +323,7 @@ class Mission
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};
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class Item20
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{
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position[]={8409.0791,14.964004,3379.8135};
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position[]={8409,14,3379};
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name="st_3_2_1";
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text="Wholesaler";
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type="hd_dot";
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@@ -332,7 +331,7 @@ class Mission
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};
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class Item21
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{
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position[]={6271.1201,19.804779,1273.6825};
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position[]={6271,19,1273};
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name="st_3_2_2";
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text="Hero Vendor";
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type="hd_dot";
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@@ -340,7 +339,7 @@ class Mission
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};
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class Item22
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{
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position[]={8419.0303,18.176853,3369.5137};
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position[]={8419,18,3369};
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name="st_3_2_3";
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text="Bandit Trader";
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type="hd_dot";
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@@ -348,7 +347,7 @@ class Mission
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};
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class Item23
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{
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position[]={7230.1489,18.478315,2134.9941};
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position[]={7230,18,2134};
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name="st_3_2_3_1";
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text="Black Market Vendor";
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type="hd_dot";
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@@ -358,55 +357,33 @@ class Mission
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class Sensors
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{
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items=3;
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#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_1";};
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class Item0
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{
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position[]={4969.3057,0,5132.2793};
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a=35;
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b=35;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={4969,0,5132};
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TRGDEF
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name="zonenubak";
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expCond="(player distance zonenubak) < 100;";
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expActiv="[""trader city Nubak"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Nubak"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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soundDet="arabian_market_1";
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};
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expCond="(player distance zonenubak) < 35;";
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expActiv="[""trader city Nubak"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Nubak"",true,""leave""] call player_traderCity;";
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};
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class Item1
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{
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position[]={1281.3691,0,9060.8262};
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={1281,0,9060};
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TRGDEF
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name="zonepinley";
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expCond="(player distance zonepinley) < 100;";
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expActiv="[""trader city Pinley"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Pinley"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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soundDet="arabian_market_1";
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};
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expActiv="[""trader city Pinley"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Pinley"",true,""leave""] call player_traderCity;";
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};
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class Item2
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{
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position[]={1989.4258,0,1162.2565};
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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position[]={1989,0,1162};
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TRGDEF
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name="zonecamara";
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expCond="(player distance zonecamara) < 100;";
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expActiv="[""trader city Camara"",true,""enter""] spawn player_traderCity;";
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expDesactiv="[""trader city Camara"",true,""leave""] spawn player_traderCity;";
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class Effects
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{
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soundDet="arabian_market_1";
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};
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expActiv="[""trader city Camara"",true,""enter""] call player_traderCity;";
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expDesactiv="[""trader city Camara"",true,""leave""] call player_traderCity;";
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};
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};
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};
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