Update mission

It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
This commit is contained in:
ebaydayz
2016-03-27 15:18:28 -04:00
parent 8f2ff5cb3e
commit 23caf14dc9
50 changed files with 1027 additions and 1613 deletions

View File

@@ -16,7 +16,7 @@ valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
class Header
{

View File

@@ -4,23 +4,22 @@ class Mission
addOns[]=
{
"ibr_isladuala",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_epoch",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"dayz_epoch",
"warfarebuildings",
"ind_tank",
"camisc_e",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon",
"redryder"
};
@@ -51,11 +50,11 @@ class Mission
class Vehicles
{
items=100;
#define PLRDEF position[]={4942,0.3,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
#define PLRDEF position[]={4942,0,-2778};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={4942,0.3,-2778};
position[]={4942,0,-2778};
azimut=0;
id=0;
side="WEST";
@@ -174,7 +173,7 @@ class Mission
items=1;
class Item0
{
position[]={-144,0.5,2320};
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
@@ -190,85 +189,85 @@ class Mission
items=24;
class Item0
{
position[]={5123.2769,19.525311,5223.6709};
position[]={5123,19,5223};
name="center";
type="Empty";
};
class Item1
{
position[]={4941.9492,0.25432843,-2778.3408};
position[]={4941,0,-2778};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={2692.584,11.421525,2918.6897};
position[]={2692,11,2918};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={7461.1777,14.619759,1406.2338};
position[]={7461,14,1406};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={3664.4341,86.940613,2053.8958};
position[]={3664,86,2053};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={1875.1743,38.684772,3480.5664};
position[]={1875,38,3480};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={5990.584,18.46468,1276.1241};
position[]={5990,18,1276};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={7960.187,45.349487,2190.6868};
position[]={7960,45,2190};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={8837.7354,58.60104,3295.2551};
position[]={8837,58,3295};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={7633.5381,9.8216896,4354.9155};
position[]={7633,9,4354};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={4663.1782,15.351269,1381.7307};
position[]={4663,15,1381};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={2221.6128,2.8539281,1392.8492};
position[]={2221,2,1392};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={8843.6318,88.607994,5988.752};
position[]={8843,88,5988};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={1992.0319,8.9432526,1169.2572};
position[]={1992,8,1169};
name="st_2";
text="Trader City Camara";
type="mil_circle";
@@ -276,7 +275,7 @@ class Mission
};
class Item14
{
position[]={1283.6398,48.98877,9073.46};
position[]={1283,48,9073};
name="st_3";
text="Trader City Pinley";
type="mil_circle";
@@ -284,7 +283,7 @@ class Mission
};
class Item15
{
position[]={4968.3447,13.259677,5130.9521};
position[]={4968,13,5130};
name="st_4";
text="Trader City Nubak";
type="mil_circle";
@@ -292,7 +291,7 @@ class Mission
};
class Item16
{
position[]={5976.2603,19.447077,6162.7344};
position[]={5976,19,6162};
name="st_3_1";
text="Airplane Dealer";
type="mil_dot";
@@ -300,7 +299,7 @@ class Mission
};
class Item17
{
position[]={8784.0742,0.97019702,5185.1777};
position[]={8784,0,5185};
name="st_3_1_1";
text="Boat Dealer";
type="hd_dot";
@@ -308,7 +307,7 @@ class Mission
};
class Item18
{
position[]={2641.8079,4.0012341,7123.3096};
position[]={2641,4,7123};
name="st_3_1_1_1";
text="Boat Dealer";
type="hd_dot";
@@ -316,7 +315,7 @@ class Mission
};
class Item19
{
position[]={6285.6479,12.242177,1296.9764};
position[]={6285,12,1296};
name="st_3_2";
text="Wholesaler";
type="hd_dot";
@@ -324,7 +323,7 @@ class Mission
};
class Item20
{
position[]={8409.0791,14.964004,3379.8135};
position[]={8409,14,3379};
name="st_3_2_1";
text="Wholesaler";
type="hd_dot";
@@ -332,7 +331,7 @@ class Mission
};
class Item21
{
position[]={6271.1201,19.804779,1273.6825};
position[]={6271,19,1273};
name="st_3_2_2";
text="Hero Vendor";
type="hd_dot";
@@ -340,7 +339,7 @@ class Mission
};
class Item22
{
position[]={8419.0303,18.176853,3369.5137};
position[]={8419,18,3369};
name="st_3_2_3";
text="Bandit Trader";
type="hd_dot";
@@ -348,7 +347,7 @@ class Mission
};
class Item23
{
position[]={7230.1489,18.478315,2134.9941};
position[]={7230,18,2134};
name="st_3_2_3_1";
text="Black Market Vendor";
type="hd_dot";
@@ -358,55 +357,33 @@ class Mission
class Sensors
{
items=3;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_1";};
class Item0
{
position[]={4969.3057,0,5132.2793};
a=35;
b=35;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={4969,0,5132};
TRGDEF
name="zonenubak";
expCond="(player distance zonenubak) < 100;";
expActiv="[""trader city Nubak"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Nubak"",true,""leave""] spawn player_traderCity;";
class Effects
{
soundDet="arabian_market_1";
};
expCond="(player distance zonenubak) < 35;";
expActiv="[""trader city Nubak"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Nubak"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={1281.3691,0,9060.8262};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={1281,0,9060};
TRGDEF
name="zonepinley";
expCond="(player distance zonepinley) < 100;";
expActiv="[""trader city Pinley"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Pinley"",true,""leave""] spawn player_traderCity;";
class Effects
{
soundDet="arabian_market_1";
};
expActiv="[""trader city Pinley"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Pinley"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={1989.4258,0,1162.2565};
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
position[]={1989,0,1162};
TRGDEF
name="zonecamara";
expCond="(player distance zonecamara) < 100;";
expActiv="[""trader city Camara"",true,""enter""] spawn player_traderCity;";
expDesactiv="[""trader city Camara"",true,""leave""] spawn player_traderCity;";
class Effects
{
soundDet="arabian_market_1";
};
expActiv="[""trader city Camara"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Camara"",true,""leave""] call player_traderCity;";
};
};
};