Add systemChat death message option

This commit is contained in:
ebaydayz
2016-04-21 13:27:05 -04:00
parent 81262fbe19
commit 23b6ad2455
3 changed files with 7 additions and 5 deletions

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@@ -22,9 +22,8 @@ DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
DZE_DeathMsgGlobal = false; // Display death messages in global chat
DZE_DeathMsgSide = false; // Display death messages in side chat
DZE_DeathMsgTitleText = false; // Display death messages as title text
DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m

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@@ -19,7 +19,7 @@ private["_ofn","_nfn"];
_ofn=format["r%1code",_x];
_nfn=format["r%1code%2",_x,round(random(100000))];
//rSpawn is needed on clients only if one of these death message types is enabled
if (_x == "spawn" && {!isDedicated} && {DZE_DeathMsgDynamicText or DZE_DeathMsgGlobal or DZE_DeathMsgSide}) then {
if (_x == "spawn" && {!isDedicated} && {DZE_DeathMsgDynamicText or (toLower DZE_DeathMsgChat != "none")}) then {
// treat as traced on clients
call compile format["%1=%2;%2={diag_log(""Allowed RE on clients for death message %2 args:""+str(_this));_this call %1};",_nfn,_ofn];
} else {

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@@ -62,8 +62,11 @@ if (_killerMethod in ["starve","dehyd","sick","bled","crushed","rad","zombie"])
if ((_killerWeapon != "unknown weapon") or {_killerMethod != "unknown"} or {_killerName != "unknown"}) then {
diag_log _message;
// Use FunctionsManager logic unit (BIS_functions_mainscope) to send chat messages so no side or quotation marks are shown
if (DZE_DeathMsgGlobal) then {[nil,nil,rspawn,[BIS_functions_mainscope,_message],{(_this select 0) globalChat (_this select 1)}] call RE;};
if (DZE_DeathMsgSide) then {[nil,nil,rspawn,[BIS_functions_mainscope,_message],{(_this select 0) sideChat (_this select 1)}] call RE;};
switch (toLower DZE_DeathMsgChat) do {
case "global": {[nil,nil,rspawn,[BIS_functions_mainscope,_message],{(_this select 0) globalChat (_this select 1)}] call RE;;};
case "side": {[nil,nil,rspawn,[BIS_functions_mainscope,_message],{(_this select 0) sideChat (_this select 1)}] call RE;};
case "system": {[nil,nil,rspawn,_message,{systemChat _this}] call RE;};
};
if (DZE_DeathMsgTitleText) then {[nil,nil,"per",rTITLETEXT,("\n\n" + _message),"PLAIN DOWN"] call RE;};
// Store death messages to allow viewing at message board in trader citys.