diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index c4e5b172a..ea0bd1ba7 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -8,6 +8,7 @@ [NEW] Players can carry more than one primary weapon which allows the abillity to hide one on their back, configure using DZE_TwoPrimaries. See configVariables.sqf for details @icomrade [NEW] Optional news/rules feed on player login, set dayz_enableRules in init.sqf [NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebaydayz +[NEW] If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false; @icomrade [NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson [NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu [NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz diff --git a/SQF/dayz_code/Configs/RscDisplay/RscPlayerUI.hpp b/SQF/dayz_code/Configs/RscDisplay/RscPlayerUI.hpp index e2ec389da..54bd5e4a1 100644 --- a/SQF/dayz_code/Configs/RscDisplay/RscPlayerUI.hpp +++ b/SQF/dayz_code/Configs/RscDisplay/RscPlayerUI.hpp @@ -256,7 +256,7 @@ class RscTitles class RscPicture_1209: RscPictureGUI { idc = 1209; - //text = "\z\addons\dayz_code\gui\status\status_combat_border_CA.paa"; + //text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = "0.955313 * safezoneW + safezoneX"; y = "0.65 * safezoneH + safezoneY"; w = 0.06; @@ -265,7 +265,7 @@ class RscTitles class RscPicture_1909: RscPictureGUI { idc = 1909; - //text = "\z\addons\dayz_code\gui\status\status_bg.paa"; + //text = "\z\addons\dayz_code\gui\status\status_combat_border_CA.paa"; x = "0.955313 * safezoneW + safezoneX"; y = "0.65 * safezoneH + safezoneY"; w = 0.06; diff --git a/SQF/dayz_code/compile/player_updateGui.sqf b/SQF/dayz_code/compile/player_updateGui.sqf index 88317f270..3f9fb912d 100644 --- a/SQF/dayz_code/compile/player_updateGui.sqf +++ b/SQF/dayz_code/compile/player_updateGui.sqf @@ -33,13 +33,13 @@ _ctrlTempBorder ctrlSetTextColor [1,1,1,1]; if (DZE_VanillaUICombatIcon) then { _combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1}; - _ctrlCombatBorder = _display displayCtrl 1209; + _ctrlCombatBorder = _display displayCtrl 1909; _ctrlCombat = _display displayCtrl 1308; - _ctrlCombatBG = _display displayCtrl 1909; + _ctrlCombatBG = _display displayCtrl 1209; _ctrlCombatBorder ctrlSetTextColor [1,1,1,1]; - _ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5]; - _ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_CA.paa"); - _ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_ca.paa"); + _ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 1]; + _ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_new_CA.paa"); + _ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_new_ca.paa"); _ctrlCombatBG ctrlSetText ("\z\addons\dayz_code\gui\status\status_bg.paa"); }; _ctrlBlood = _display displayCtrl 1300; diff --git a/SQF/dayz_code/gui/status/status_combat_border_new_CA.paa b/SQF/dayz_code/gui/status/status_combat_border_new_CA.paa new file mode 100644 index 000000000..8d7657a0d Binary files /dev/null and b/SQF/dayz_code/gui/status/status_combat_border_new_CA.paa differ diff --git a/SQF/dayz_code/gui/status/status_combat_inside_new_ca.paa b/SQF/dayz_code/gui/status/status_combat_inside_new_ca.paa new file mode 100644 index 000000000..8fa6c41c6 Binary files /dev/null and b/SQF/dayz_code/gui/status/status_combat_inside_new_ca.paa differ