snap code optimization, vault points added

This commit is contained in:
raymix
2014-07-12 20:23:42 +01:00
parent 07b3f14c1b
commit 2355d6b18e
3 changed files with 29 additions and 6 deletions

View File

@@ -257,6 +257,10 @@ dayz_resetSelfActions = {
s_player_heli_lift = -1;
s_player_heli_detach = -1;
s_player_lockUnlock_crtl = -1;
s_player_toggleSnap = -1;
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint=[];
snapActions = -1;
};
call dayz_resetSelfActions;
@@ -534,6 +538,9 @@ if(isNil "DZE_StaticConstructionCount") then {
if (isNil "DZE_selfTransfuse_Values") then {
DZE_selfTransfuse_Values = [12000, 15, 300];
};
if (isNil "DZE_snapBuilding") then {
DZE_snapBuilding = false;
};
// needed on server
if(isNil "DZE_PlotPole") then {