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@@ -65,7 +65,7 @@ if (_finished) then {
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[player,20] call player_humanityChange;
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};
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{_unit setVariable[_x,false,true];} count USEC_woundHit;
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{_unit setVariable[_x,false,true];} count USEC_typeOfWounds;
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_unit setVariable ["USEC_injured",false,true];
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};
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