mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add optional self transfuse
Right click on blood bag, if enable it will show the self transfuse button. Currently replenishes all blood. May be used once every 5 minutes.
This commit is contained in:
55
SQF/dayz_code/medical/self_transfusion.sqf
Normal file
55
SQF/dayz_code/medical/self_transfusion.sqf
Normal file
@@ -0,0 +1,55 @@
|
||||
private ["_started","_finished","_animState","_isMedic","_num_removed","_unit","_lastused"];
|
||||
if (!DZE_SelfTransfuse) exitWith {};
|
||||
_unit = player;
|
||||
_lastused = selfTransfusionTime;
|
||||
if ((round(time - _lastused)) <= 300) exitWith {cutText [format[(localize "str_actions_medical_18"),(300 - (round(time - _lastused)))] , "PLAIN DOWN"]};
|
||||
|
||||
call fnc_usec_medic_removeActions;
|
||||
r_action = false;
|
||||
|
||||
if (vehicle player == player) then {
|
||||
player playActionNow "Medic";
|
||||
};
|
||||
[1,1] call dayz_HungerThirst;
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
if (vehicle player != player) then {
|
||||
sleep 6;
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (_finished) then {
|
||||
selfTransfusionTime = time;
|
||||
_unit setVariable["USEC_lowBlood",false,true];
|
||||
_num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove);
|
||||
if(_num_removed == 1) then {
|
||||
if (vehicle player != player) then {
|
||||
(findDisplay 106) closeDisplay 0;
|
||||
};
|
||||
[_unit] call player_medTransfuse;
|
||||
};
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
player switchMove "";
|
||||
player playActionNow "stop";
|
||||
};
|
||||
Reference in New Issue
Block a user