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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add optional self transfuse
Right click on blood bag, if enable it will show the self transfuse button. Currently replenishes all blood. May be used once every 5 minutes.
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@@ -1,16 +1,14 @@
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// animHealed.sqf
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private ["_array","_unit","_medic","_display","_control","_rndInfection","_TransfusionInfection"];
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private ["_array","_unit","_display","_control","_rndInfection","_TransfusionInfection"];
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disableserialization;
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_array = _this; //_this select 0;
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_unit = _array select 0;
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_medic = _array select 1;
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_unit = _this select 0;
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_rndInfection = (random 15);
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_TransfusionInfection = (_rndInfection < 1);
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if (_unit == player) then {
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r_player_blood = r_player_bloodTotal;
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r_player_lowblood = false;
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r_player_lowblood = false;
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10 fadeSound 1;
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
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55
SQF/dayz_code/medical/self_transfusion.sqf
Normal file
55
SQF/dayz_code/medical/self_transfusion.sqf
Normal file
@@ -0,0 +1,55 @@
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private ["_started","_finished","_animState","_isMedic","_num_removed","_unit","_lastused"];
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if (!DZE_SelfTransfuse) exitWith {};
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_unit = player;
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_lastused = selfTransfusionTime;
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if ((round(time - _lastused)) <= 300) exitWith {cutText [format[(localize "str_actions_medical_18"),(300 - (round(time - _lastused)))] , "PLAIN DOWN"]};
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call fnc_usec_medic_removeActions;
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r_action = false;
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if (vehicle player == player) then {
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player playActionNow "Medic";
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};
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[1,1] call dayz_HungerThirst;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt) then {
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r_doLoop = false;
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};
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if (vehicle player != player) then {
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sleep 6;
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r_doLoop = false;
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_finished = true;
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};
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sleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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selfTransfusionTime = time;
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_unit setVariable["USEC_lowBlood",false,true];
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_num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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if (vehicle player != player) then {
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(findDisplay 106) closeDisplay 0;
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};
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[_unit] call player_medTransfuse;
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};
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} else {
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r_interrupt = false;
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player switchMove "";
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player playActionNow "stop";
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};
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@@ -4,7 +4,7 @@ _unit = (_this select 3) select 0;
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//_lowBlood = _unit getVariable ["USEC_lowBlood", false];
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//_injured = _unit getVariable ["USEC_injured", false];
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//_inPain = _unit getVariable ["USEC_inPain", false];
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_lastused = _unit getVariable ["LastTransfusion", time];
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//_lastused = _unit getVariable ["LastTransfusion", time];
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// if (_lastused - time < 60) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
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@@ -41,7 +41,7 @@ while {r_doLoop} do {
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r_doLoop = false;
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if (_finished) then {
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_unit setVariable["LastTransfusion",time,true];
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//_unit setVariable["LastTransfusion",time,true]; //reserve for self transfusion
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_unit setVariable["USEC_lowBlood",false,true];
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_num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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