mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
1.0.2.1 release
This commit is contained in:
@@ -126,7 +126,6 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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lockable = 3;
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};
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class CinderWallDoor_DZ_Base: DZE_Housebase {
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */
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displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */
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@@ -139,6 +138,20 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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};
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class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */
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displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */
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nameSound = "";
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1600; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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lockable = 3;
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};
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@@ -448,7 +461,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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};
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class CinderWallDoorLocked_DZ: CinderWallDoor_DZ_Base {
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class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
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displayName = "Block Garage Door Locked";
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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@@ -381,18 +381,24 @@ class CfgLoot {
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"7Rnd_45ACP_1911",
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"6Rnd_45ACP",
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"15Rnd_W1866_Slug",
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"8Rnd_B_Beneli_74Slug",
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"8Rnd_B_Beneli_Pellets",
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"HandRoadFlare",
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"8Rnd_9x18_MakarovSD"
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"8Rnd_9x18_MakarovSD",
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"ItemComboLock",
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"SmokeShell",
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"FoodMRE"
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},
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{
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0.3,
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0.2,
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0.1,
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0.08,
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0.08,
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0.14,
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0.15,
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0.1,
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0.01
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0.08,
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0.01,
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0.07,
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0.05,
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0.04
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}
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};
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hunter[] = {
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@@ -1640,7 +1640,7 @@ class CfgVehicles {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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offset[] = {0,2,0};
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model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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@@ -467,7 +467,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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};
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if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base")) then {
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if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
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if ((s_player_lastTarget select 0) != _cursorTarget) then {
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if (s_player_upgrade_build > 0) then {
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player removeAction s_player_upgrade_build;
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@@ -27,6 +27,10 @@ if(!isNull dayz_selectedDoor) then {
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_obj animate ["Open_hinge", 1];
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};
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if(_obj animationPhase "Open_latch" == 0) then {
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_obj animate ["Open_latch", 1];
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};
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} else {
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DZE_Lock_Door = "";
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[player,"combo_locked",0,false] call dayz_zombieSpeak;
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -116,6 +116,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -117,6 +117,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -84,5 +84,5 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -75,5 +75,5 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -105,6 +105,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -105,6 +105,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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