1.0.2.1 release

This commit is contained in:
[VB]AWOL
2013-09-03 10:37:38 -05:00
parent b490e43084
commit 2283536283
22 changed files with 50 additions and 27 deletions

View File

@@ -126,7 +126,6 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
lockable = 3; lockable = 3;
}; };
class CinderWallDoor_DZ_Base: DZE_Housebase { class CinderWallDoor_DZ_Base: DZE_Housebase {
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */ model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */
displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */ displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */
@@ -139,6 +138,20 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */ scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0}; offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}}; maintainBuilding[] = {{"MortarBucket",1}};
};
class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */
displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */
nameSound = "";
mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000;
armor = 1600; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
lockable = 3; lockable = 3;
}; };
@@ -448,7 +461,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
}; };
class CinderWallDoorLocked_DZ: CinderWallDoor_DZ_Base { class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d"; model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
displayName = "Block Garage Door Locked"; displayName = "Block Garage Door Locked";
GhostPreview = "CinderWallDoorway_Preview_DZ"; GhostPreview = "CinderWallDoorway_Preview_DZ";

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@@ -381,18 +381,24 @@ class CfgLoot {
"7Rnd_45ACP_1911", "7Rnd_45ACP_1911",
"6Rnd_45ACP", "6Rnd_45ACP",
"15Rnd_W1866_Slug", "15Rnd_W1866_Slug",
"8Rnd_B_Beneli_74Slug", "8Rnd_B_Beneli_Pellets",
"HandRoadFlare", "HandRoadFlare",
"8Rnd_9x18_MakarovSD" "8Rnd_9x18_MakarovSD",
"ItemComboLock",
"SmokeShell",
"FoodMRE"
}, },
{ {
0.3, 0.3,
0.2, 0.08,
0.1, 0.08,
0.14, 0.14,
0.15, 0.15,
0.1, 0.08,
0.01 0.01,
0.07,
0.05,
0.04
} }
}; };
hunter[] = { hunter[] = {

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@@ -1640,7 +1640,7 @@ class CfgVehicles {
scope = 2; scope = 2;
destrType = "DestructBuilding"; destrType = "DestructBuilding";
cost = 100; cost = 100;
offset[] = {0,1.5,0}; offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d"; model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
icon = "\ca\data\data\Unknown_object.paa"; icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2; mapSize = 2;

View File

@@ -467,7 +467,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
}; };
if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base")) then { if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
if ((s_player_lastTarget select 0) != _cursorTarget) then { if ((s_player_lastTarget select 0) != _cursorTarget) then {
if (s_player_upgrade_build > 0) then { if (s_player_upgrade_build > 0) then {
player removeAction s_player_upgrade_build; player removeAction s_player_upgrade_build;

View File

@@ -27,6 +27,10 @@ if(!isNull dayz_selectedDoor) then {
_obj animate ["Open_hinge", 1]; _obj animate ["Open_hinge", 1];
}; };
if(_obj animationPhase "Open_latch" == 0) then {
_obj animate ["Open_latch", 1];
};
} else { } else {
DZE_Lock_Door = ""; DZE_Lock_Door = "";
[player,"combo_locked",0,false] call dayz_zombieSpeak; [player,"combo_locked",0,false] call dayz_zombieSpeak;

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -116,6 +116,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -117,6 +117,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -84,5 +84,5 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -75,5 +75,5 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -105,6 +105,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -105,6 +105,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"

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@@ -104,6 +104,6 @@ if (!isDedicated) then {
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf"; _void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights //Lights
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
}; };
#include "\z\addons\dayz_code\system\REsec.sqf" #include "\z\addons\dayz_code\system\REsec.sqf"