Add loading screen fix by Goose

Thx @IsGoose
This commit is contained in:
A Man
2020-03-31 15:40:41 +02:00
parent 78b46b5d24
commit 21e5cfae83
20 changed files with 162 additions and 95 deletions

View File

@@ -85,7 +85,7 @@ with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
if (!isDedicated) then {
enableSaving [false, false];
startLoadingScreen ["","RscDisplayLoadCustom"];
progressLoadingScreen 0;
dayz_progressBarValue = 0;
dayz_loadScreenMsg = localize 'str_login_missionFile';
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
0 cutText ['','BLACK',0];
@@ -95,13 +95,13 @@ if (!isDedicated) then {
initialized = false;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.05;
dayz_progressBarValue = 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
dayz_progressBarValue = 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
dayz_progressBarValue = 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25;
dayz_progressBarValue = 0.25;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on every machine early
initialized = true;