Remove more ObjectIDs and ObjectUIDs from certain scripts

This commit is contained in:
A Man
2022-03-24 21:14:23 +01:00
parent 3ffa072c8e
commit 2168d504bb
17 changed files with 50 additions and 128 deletions

View File

@@ -34,15 +34,6 @@ if (_playerNear) exitWith { // Another player is nearby. Only one player can
localize "str_pickup_limit_5" call dayz_rollingMessages;
};
local _objectID = _obj getVariable ["ObjectID","0"];
local _objectUID = _obj getVariable ["ObjectUID","0"];
if (_objectID == "0" && _objectUID == "0") exitWith { // Not setup yet.
dayz_actionInProgress = false;
s_player_downgrade_build = -1;
localize "str_epoch_player_50" call dayz_rollingMessages;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
local _classname = typeOf _obj;

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@@ -17,11 +17,9 @@ player removeAction s_player_upgrade_build;
s_player_upgrade_build = 1;
local _obj = _this select 3;
local _objectID = _obj getVariable ["ObjectID","0"];
local _objectUID = _obj getVariable ["ObjectUID","0"];
local _classname = typeOf _obj;
if ((_objectID == "0" && _objectUID == "0") || {_classname in DZE_DisableUpgrade}) exitWith {
if (_classname in DZE_DisableUpgrade) exitWith {
dayz_actionInProgress = false;
s_player_upgrade_build = -1;
localize "str_epoch_player_50" call dayz_rollingMessages; // Not setup yet.

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@@ -1,7 +1,7 @@
// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/)
// Rewritten by salival (https://github.com/oiad)
private ["_amount","_backPackCount","_backPackGear","_cargoAmount","_charID","_control","_counter","_display","_enoughMoney","_gearCount","_hasKey","_isLimitArray","_itemText","_items","_keyName","_limit","_magazineCount","_matchedCount","_moneyInfo","_name","_overLimit","_storedVehicles","_success","_typeName","_typeOf","_vehicle","_vehicleID","_vehicleUID","_wealth","_weaponsCount","_woGear","_playerNear","_ownerPUID","_plotCheck"];
private ["_amount","_backPackCount","_backPackGear","_cargoAmount","_charID","_control","_counter","_display","_enoughMoney","_gearCount","_hasKey","_isLimitArray","_itemText","_items","_keyName","_limit","_magazineCount","_matchedCount","_moneyInfo","_name","_overLimit","_storedVehicles","_success","_typeName","_typeOf","_vehicle","_wealth","_weaponsCount","_woGear","_playerNear","_ownerPUID","_plotCheck"];
disableSerialization;
@@ -65,14 +65,12 @@ closeDialog 0;
if (!vg_storeWithGear && !_woGear) exitWith {localize "STR_CL_VG_NOSTOREWITHGEAR" call dayz_rollingMessages;};
_charID = _vehicle getVariable ["CharacterID","0"];
_vehicleID = _vehicle getVariable ["ObjectID","0"];
_vehicleUID = _vehicle getVariable ["ObjectUID","0"];
_weaponsCount = ((getWeaponCargo _vehicle) select 1) call _gearCount;
_magazineCount = ((getMagazineCargo _vehicle) select 1) call _gearCount;
_backPackCount = ((getBackpackCargo _vehicle) select 1) call _gearCount;
_cargoAmount = (_weaponsCount + _magazineCount + _backPackCount);
if (_vehicleID == "1" || _vehicleUID == "1") exitWith {localize "STR_CL_VG_STORE_MISSION" call dayz_rollingMessages;};
if (_charID == "-1") exitWith {localize "STR_CL_VG_STORE_MISSION" call dayz_rollingMessages;};
if (isNull DZE_myVehicle || !local DZE_myVehicle) exitWith {localize "STR_EPOCH_PLAYER_245" call dayz_rollingMessages;};
_hasKey = false;

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@@ -18,7 +18,7 @@ if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call day
dayz_actionInProgress = true;
disableSerialization;
private ["_amount","_characterID","_control","_currencyModifier","_enoughMoney","_exit","_foundPos","_index","_itemText","_message","_moneyInfo","_name","_playerNear","_position","_success","_typeOf","_vehicleID","_vehicleUID","_wealth"];
private ["_amount","_characterID","_control","_currencyModifier","_enoughMoney","_exit","_foundPos","_index","_itemText","_message","_moneyInfo","_name","_playerNear","_position","_success","_typeOf","_wealth"];
vkc_cursorTarget = (_this select 3) select 0;
_characterID = (_this select 3) select 1;
@@ -52,24 +52,10 @@ if !(vkc_cursorTarget isKindOf "Air" || {vkc_cursorTarget isKindOf "LandVehicle"
if (isNull DZE_myVehicle || {!(alive DZE_myVehicle)} || {!(local DZE_myVehicle)}) exitWith {call _exit; localize "str_epoch_player_245" call dayz_rollingMessages;};
_vehicleID = vkc_cursorTarget getVariable ["ObjectID","0"];
_vehicleUID = vkc_cursorTarget getVariable ["ObjectUID","0"];
_typeOf = typeOf vkc_cursorTarget;
_name = getText(configFile >> "cfgVehicles" >> _typeOf >> "displayName");
if ((_vehicleID == "0" && {_vehicleUID == "0"}) || {_vehicleID == "1" || _vehicleUID == "1"}) exitWith {call _exit; format[localize "STR_CL_VKC_FAIL_SUPPORT",_name] call dayz_rollingMessages;};
if (_vehicleUID == "0") then {
_vehicleUID = "";
{
_x = _x * 10;
if (_x < 0) then {_x = _x * -10};
_vehicleUID = _vehicleUID + str(round(_x));
} forEach getPosATL vkc_cursorTarget;
_vehicleUID = _vehicleUID + str(round((getDir vkc_cursorTarget) + time));
vkc_cursorTarget setVariable["ObjectUID",_vehicleUID,true];
};
if (_characterID == "-1") exitWith {call _exit; format[localize "STR_CL_VKC_FAIL_SUPPORT",_name] call dayz_rollingMessages;};
vkc_keyList = call epoch_tempKeys;

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@@ -26,17 +26,9 @@ if (_playerNear) exitWith {
};
local _ownerID = _obj getVariable["CharacterID","0"];
local _objectID = _obj getVariable["ObjectID","0"];
local _objectUID = _obj getVariable["ObjectUID","0"];
local _ComboMatch = (_ownerID == dayz_combination);
_ownerID = _obj getVariable["ownerPUID","0"];
if (_objectID == "0" && _objectUID == "0") exitWith {
dayz_actionInProgress = false;
// s_player_packvault = -1;
format[localize "str_epoch_player_118", _text] call dayz_rollingMessages; // %1 not setup yet.
};
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {
dayz_actionInProgress = false;
// s_player_packvault = -1;

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@@ -5,7 +5,7 @@
if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_52" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_text","_requirementsTools","_upgradeName","_displayname","_vehicle","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_objectID","_objectUID","_location","_dir","_objectCharacterID","_classname","_newclassname","_upgrade","_vehicle","_finished","_temp_removed_array_mag","_temp_removed_array_wep","_notNearestPlayer","_requirementsWeapon","_requirementsMagazine"];
private ["_text","_requirementsTools","_upgradeName","_displayname","_vehicle","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_location","_dir","_objectCharacterID","_classname","_newclassname","_upgrade","_vehicle","_finished","_temp_removed_array_mag","_temp_removed_array_wep","_notNearestPlayer","_requirementsWeapon","_requirementsMagazine"];
_upgrade = _this;
_vehicle = cursorTarget;
@@ -111,10 +111,10 @@ if (count (crew _vehicle) == 0) then {
// all parts removed proceed
if (_tobe_removed_total == _removed_total) then {
call player_forceSave;
_objectID = _vehicle getVariable ["ObjectID","0"];
_objectUID = _vehicle getVariable ["ObjectUID","0"];
// Current charID
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
if (_objectID == "0" && {_objectUID == "0"}) then {
if (_objectCharacterID == "-1") then {
localize "str_epoch_player_50" call dayz_rollingMessages;
} else {
// Get position
@@ -123,8 +123,6 @@ if (count (crew _vehicle) == 0) then {
// Get direction
_dir = getDir _vehicle;
// Current charID
_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
localize "STR_EPOCH_VEHUP_IN_PROGRESS" call dayz_rollingMessages;
[_newclassname,objNull] call fn_waitForObject;
dze_waiting = nil;

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@@ -11,7 +11,7 @@
*/
private ["_objclass","_cursorTarget","_item","_classname","_requiredTools","_requiredParts","_upgrade","_upgradeConfig",
"_upgradeDisplayname","_onLadder","_isWater","_upgradeParts","_startUpgrade","_missingPartsConfig","_textMissingParts","_dis",
"_sfx","_ownerID","_objectID","_objectUID","_dir","_weapons","_magazines","_backpacks",
"_sfx","_ownerID","_dir","_weapons","_magazines","_backpacks",
"_object","_itemName","_vector","_finished"];
_cursorTarget = _this select 0;
@@ -106,8 +106,6 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
//get ownerID from old tent.
_ownerID = _cursorTarget getVariable ["characterID","0"];
_objectID = _cursorTarget getVariable ["ObjectID","0"];
_objectUID = _cursorTarget getVariable ["ObjectUID","0"];
//Get location and direction of old item
_dir = round getDir _cursorTarget;

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@@ -11,16 +11,14 @@ dayz_actionInProgress = true;
private ["_cursorTarget","_item","_classname","_requiredTools","_requiredParts","_upgrade","_upgradeConfig",
"_upgradeDisplayname","_onLadder","_isWater","_upgradeParts","_startUpgrade","_missingPartsConfig","_textMissingParts","_dis",
"_sfx","_ownerID","_objectID","_objectUID","_dir","_weapons","_magazines","_backpacks","_object",
"_sfx","_ownerID","_dir","_weapons","_magazines","_backpacks","_object",
"_itemName","_vector","_playerNear","_finished"];
_cursorTarget = _this select 3;
_ownerID = _cursorTarget getVariable ["characterID","0"];
_objectID = _cursorTarget getVariable ["ObjectID","0"];
_objectUID = _cursorTarget getVariable ["ObjectUID","0"];
if (isNil "_cursorTarget" or {isNull _cursorTarget} or {_objectUID == "0" && (_objectID == "0")}) exitWith {
if (isNil "_cursorTarget" or {isNull _cursorTarget}) exitWith {
localize "str_cursorTargetNotFound" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
@@ -91,9 +89,8 @@ if ((_startUpgrade) && (isClass(_upgradeConfig))) then {
_magazines = getMagazineCargo _cursorTarget;
_backpacks = getBackpackCargo _cursorTarget;
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_pos,dayz_authKey,false];
PVDZ_obj_Destroy = [netID player,netID _pos,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
deleteVehicle _cursorTarget;
{
player removeMagazine _x;
@@ -111,12 +108,9 @@ if ((_startUpgrade) && (isClass(_upgradeConfig))) then {
[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
if (DZE_permanentPlot) then {
_object setVariable ["ownerPUID",dayz_playerUID,true];
PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos,dayz_playerUID],[_weapons,_magazines,_backpacks],player,dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos],[_weapons,_magazines,_backpacks],player,dayz_authKey];
};
_object setVariable ["ownerPUID",dayz_playerUID,true];
PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos,dayz_playerUID],[_weapons,_magazines,_backpacks],player,dayz_authKey];
publicVariableServer "PVDZ_obj_Publish";
//diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];

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@@ -8,7 +8,7 @@
*/
private ["_nearByChoppers","_cursorTarget","_type","_class","_requiredTools","_requiredParts","_upgradeType","_producedParts","_randomCreate",
"_upgradeClass","_onLadder","_isWater","_ok","_missing","_upgradeParts","_dis","_characterID","_objectID","_objectUID","_playerNear",
"_upgradeClass","_onLadder","_isWater","_ok","_missing","_upgradeParts","_dis","_characterID","_playerNear",
"_ownerArray","_ownerPasscode","_dir","_vector","_object","_puid","_clanArray","_wh","_variables","_finished"];
_cursorTarget = _this;
@@ -93,8 +93,6 @@ if (!_finished) exitWith {
["Working",0,[100,15,5,0]] call dayz_NutritionSystem;
_characterID = _cursorTarget getVariable ["characterID","0"];
_objectID = _cursorTarget getVariable ["ObjectID","0"];
_objectUID = _cursorTarget getVariable ["ObjectUID","0"];
_ownerArray = _cursorTarget getVariable ["ownerArray",[]];
_ownerPasscode = _cursorTarget getVariable ["padlockCombination",[]];
_dir = round getDir _cursorTarget;
@@ -120,7 +118,7 @@ _object setVariable ["ownerArray",_ownerArray,true];
_object setVariable ["padlockCombination",_ownerPasscode,true];
_object setVariable ["characterID",_characterID,true];
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,dayz_authKey];
PVDZ_obj_Destroy = [netID player,netID _cursorTarget,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
_wh = "WeaponHolder" createVehicle (getPosATL player);

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@@ -1,4 +1,4 @@
private ["_sign","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
private ["_sign","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
dayz_actionInProgress = true;
@@ -169,20 +169,10 @@ if (_finished) then {
};
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_notSetup = (_objectID == "0" && _objectUID == "0");
if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
if(local _obj && !isNull _obj && alive _obj) then {
if(_okToSell) then {
//if(_objectID != "0" && _objectUID != "0") then {
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
//deleteVehicle _obj;

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@@ -1,4 +1,4 @@
private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
dayz_actionInProgress = true;
@@ -152,10 +152,7 @@ if (_qty >= _qty_in) then {
player addMagazine _part_out;
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
//deleteVehicle _obj;

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@@ -1,4 +1,4 @@
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
dayz_actionInProgress = true;
@@ -152,14 +152,9 @@ if (_finished) then {
_obj = (_objects select 0);
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
if(local _obj && !isNull _obj && alive _obj) then {
_notSetup = (_objectID == "0" && _objectUID == "0");
if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
//deleteVehicle _obj;

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@@ -1,4 +1,4 @@
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
dayz_actionInProgress = true;
@@ -139,10 +139,7 @@ if (_qty >= _qty_in) then {
player addMagazine _part_out;
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
//deleteVehicle _obj;

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@@ -1,4 +1,4 @@
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_temp_keys","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_temp_keys","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
dayz_actionInProgress = true;
@@ -176,19 +176,10 @@ if (_finished) then {
};
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_objectCharacterId = _obj getVariable ["CharacterID","0"];
_notSetup = (_objectID == "0" && _objectUID == "0");
if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
if(local _obj && !isNull _obj && alive _obj) then {
if(_okToSell) then {
//if(_objectID != "0" && _objectUID != "0") then {
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
//deleteVehicle _obj;

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@@ -1,4 +1,4 @@
private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
dayz_actionInProgress = true;
@@ -171,20 +171,10 @@ if (_finished) then {
};
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_notSetup = (_objectID == "0" && _objectUID == "0");
if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
if(local _obj && !isNull _obj && alive _obj) then {
if(_okToSell) then {
//if(_objectID != "0" && _objectUID != "0") then {
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
//deleteVehicle _obj;

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@@ -1,4 +1,4 @@
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
dayz_actionInProgress = true;
@@ -159,10 +159,7 @@ if (_qty >= _qty_in) then {
player addMagazine _part_out;
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
//deleteVehicle _obj;

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@@ -35,6 +35,18 @@ if (!(isClass(configFile >> "CfgVehicles" >> _class)) || isNull _object) exitWit
_objectID = _object getVariable ["ObjectID","0"];
_objectUID = _object getVariable ["ObjectUID","0"];
if (_objectUID == "0") then {
_objectUID = "";
{
_x = _x * 10;
if (_x < 0) then {_x = _x * -10};
_objectUID = _objectUID + str(round(_x));
} forEach getPosATL _object;
_objectUID = _objectUID + str(round((getDir _object) + time));
_object setVariable ["ObjectUID",_objectUID];
};
_location = [_object] call fnc_getPos;
_fuel = fuel _object;
_hitpoints = _object call vehicle_getHitpoints;