mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-20 23:20:50 +03:00
Remove more ObjectIDs and ObjectUIDs from certain scripts
This commit is contained in:
@@ -11,7 +11,7 @@
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*/
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private ["_objclass","_cursorTarget","_item","_classname","_requiredTools","_requiredParts","_upgrade","_upgradeConfig",
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"_upgradeDisplayname","_onLadder","_isWater","_upgradeParts","_startUpgrade","_missingPartsConfig","_textMissingParts","_dis",
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"_sfx","_ownerID","_objectID","_objectUID","_dir","_weapons","_magazines","_backpacks",
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"_sfx","_ownerID","_dir","_weapons","_magazines","_backpacks",
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"_object","_itemName","_vector","_finished"];
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_cursorTarget = _this select 0;
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@@ -106,8 +106,6 @@ if ((_startUpgrade) AND (isClass(_upgradeConfig))) then {
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//get ownerID from old tent.
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_ownerID = _cursorTarget getVariable ["characterID","0"];
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_objectID = _cursorTarget getVariable ["ObjectID","0"];
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_objectUID = _cursorTarget getVariable ["ObjectUID","0"];
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//Get location and direction of old item
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_dir = round getDir _cursorTarget;
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@@ -11,16 +11,14 @@ dayz_actionInProgress = true;
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private ["_cursorTarget","_item","_classname","_requiredTools","_requiredParts","_upgrade","_upgradeConfig",
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"_upgradeDisplayname","_onLadder","_isWater","_upgradeParts","_startUpgrade","_missingPartsConfig","_textMissingParts","_dis",
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"_sfx","_ownerID","_objectID","_objectUID","_dir","_weapons","_magazines","_backpacks","_object",
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"_sfx","_ownerID","_dir","_weapons","_magazines","_backpacks","_object",
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"_itemName","_vector","_playerNear","_finished"];
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_cursorTarget = _this select 3;
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_ownerID = _cursorTarget getVariable ["characterID","0"];
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_objectID = _cursorTarget getVariable ["ObjectID","0"];
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_objectUID = _cursorTarget getVariable ["ObjectUID","0"];
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if (isNil "_cursorTarget" or {isNull _cursorTarget} or {_objectUID == "0" && (_objectID == "0")}) exitWith {
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if (isNil "_cursorTarget" or {isNull _cursorTarget}) exitWith {
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localize "str_cursorTargetNotFound" call dayz_rollingMessages;
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dayz_actionInProgress = false;
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};
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@@ -91,9 +89,8 @@ if ((_startUpgrade) && (isClass(_upgradeConfig))) then {
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_magazines = getMagazineCargo _cursorTarget;
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_backpacks = getBackpackCargo _cursorTarget;
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_pos,dayz_authKey,false];
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PVDZ_obj_Destroy = [netID player,netID _pos,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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deleteVehicle _cursorTarget;
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{
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player removeMagazine _x;
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@@ -111,12 +108,9 @@ if ((_startUpgrade) && (isClass(_upgradeConfig))) then {
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[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
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if (DZE_permanentPlot) then {
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_object setVariable ["ownerPUID",dayz_playerUID,true];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos,dayz_playerUID],[_weapons,_magazines,_backpacks],player,dayz_authKey];
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos],[_weapons,_magazines,_backpacks],player,dayz_authKey];
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};
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_object setVariable ["ownerPUID",dayz_playerUID,true];
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PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_pos,dayz_playerUID],[_weapons,_magazines,_backpacks],player,dayz_authKey];
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publicVariableServer "PVDZ_obj_Publish";
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//diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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@@ -8,7 +8,7 @@
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*/
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private ["_nearByChoppers","_cursorTarget","_type","_class","_requiredTools","_requiredParts","_upgradeType","_producedParts","_randomCreate",
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"_upgradeClass","_onLadder","_isWater","_ok","_missing","_upgradeParts","_dis","_characterID","_objectID","_objectUID","_playerNear",
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"_upgradeClass","_onLadder","_isWater","_ok","_missing","_upgradeParts","_dis","_characterID","_playerNear",
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"_ownerArray","_ownerPasscode","_dir","_vector","_object","_puid","_clanArray","_wh","_variables","_finished"];
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_cursorTarget = _this;
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@@ -93,8 +93,6 @@ if (!_finished) exitWith {
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["Working",0,[100,15,5,0]] call dayz_NutritionSystem;
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_characterID = _cursorTarget getVariable ["characterID","0"];
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_objectID = _cursorTarget getVariable ["ObjectID","0"];
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_objectUID = _cursorTarget getVariable ["ObjectUID","0"];
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_ownerArray = _cursorTarget getVariable ["ownerArray",[]];
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_ownerPasscode = _cursorTarget getVariable ["padlockCombination",[]];
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_dir = round getDir _cursorTarget;
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@@ -120,7 +118,7 @@ _object setVariable ["ownerArray",_ownerArray,true];
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_object setVariable ["padlockCombination",_ownerPasscode,true];
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_object setVariable ["characterID",_characterID,true];
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PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,dayz_authKey];
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PVDZ_obj_Destroy = [netID player,netID _cursorTarget,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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_wh = "WeaponHolder" createVehicle (getPosATL player);
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@@ -1,4 +1,4 @@
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private ["_sign","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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private ["_sign","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -169,20 +169,10 @@ if (_finished) then {
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};
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if(local _obj && !isNull _obj && alive _obj) then {
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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if(_okToSell) then {
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//if(_objectID != "0" && _objectUID != "0") then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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if(_okToSell) then {
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PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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@@ -1,4 +1,4 @@
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private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -152,10 +152,7 @@ if (_qty >= _qty_in) then {
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player addMagazine _part_out;
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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@@ -1,4 +1,4 @@
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private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -152,14 +152,9 @@ if (_finished) then {
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_obj = (_objects select 0);
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if(local _obj && !isNull _obj && alive _obj) then {
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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@@ -1,4 +1,4 @@
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private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -139,10 +139,7 @@ if (_qty >= _qty_in) then {
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player addMagazine _part_out;
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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@@ -1,4 +1,4 @@
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private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_temp_keys","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_temp_keys","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -176,19 +176,10 @@ if (_finished) then {
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};
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_objectCharacterId = _obj getVariable ["CharacterID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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if(local _obj && !isNull _obj && alive _obj) then {
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if(_okToSell) then {
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//if(_objectID != "0" && _objectUID != "0") then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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@@ -1,4 +1,4 @@
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private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -171,20 +171,10 @@ if (_finished) then {
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};
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_notSetup = (_objectID == "0" && _objectUID == "0");
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if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
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if(local _obj && !isNull _obj && alive _obj) then {
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if(_okToSell) then {
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//if(_objectID != "0" && _objectUID != "0") then {
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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@@ -1,4 +1,4 @@
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private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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private ["_sign","_location","_result","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -159,10 +159,7 @@ if (_qty >= _qty_in) then {
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player addMagazine _part_out;
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};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
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PVDZ_obj_Destroy = [netID _activatingPlayer,netID _obj,dayz_authKey];
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publicVariableServer "PVDZ_obj_Destroy";
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//deleteVehicle _obj;
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