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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 09:32:02 +03:00
Remove more ObjectIDs and ObjectUIDs from certain scripts
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@@ -5,7 +5,7 @@
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if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_52" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_text","_requirementsTools","_upgradeName","_displayname","_vehicle","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_objectID","_objectUID","_location","_dir","_objectCharacterID","_classname","_newclassname","_upgrade","_vehicle","_finished","_temp_removed_array_mag","_temp_removed_array_wep","_notNearestPlayer","_requirementsWeapon","_requirementsMagazine"];
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private ["_text","_requirementsTools","_upgradeName","_displayname","_vehicle","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_location","_dir","_objectCharacterID","_classname","_newclassname","_upgrade","_vehicle","_finished","_temp_removed_array_mag","_temp_removed_array_wep","_notNearestPlayer","_requirementsWeapon","_requirementsMagazine"];
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_upgrade = _this;
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_vehicle = cursorTarget;
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@@ -111,10 +111,10 @@ if (count (crew _vehicle) == 0) then {
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// all parts removed proceed
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if (_tobe_removed_total == _removed_total) then {
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call player_forceSave;
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_objectID = _vehicle getVariable ["ObjectID","0"];
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_objectUID = _vehicle getVariable ["ObjectUID","0"];
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// Current charID
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_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
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if (_objectID == "0" && {_objectUID == "0"}) then {
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if (_objectCharacterID == "-1") then {
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localize "str_epoch_player_50" call dayz_rollingMessages;
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} else {
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// Get position
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@@ -122,9 +122,7 @@ if (count (crew _vehicle) == 0) then {
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// Get direction
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_dir = getDir _vehicle;
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// Current charID
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_objectCharacterID = _vehicle getVariable ["CharacterID","0"];
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localize "STR_EPOCH_VEHUP_IN_PROGRESS" call dayz_rollingMessages;
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[_newclassname,objNull] call fn_waitForObject;
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dze_waiting = nil;
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